Server Bandwidth issues + new breed of servers [message #248301] |
Mon, 05 March 2007 14:54 |
|
halo2pac
Messages: 659 Registered: December 2006 Location: Near Cleveland, Ohio
Karma: 0
|
Colonel |
|
|
Ok i am starting a hosting company with a group of friends. With 1 Main 'Super AOW' and a bunch of servers run by our costomers. With the 'Super AOW' are more of a real time gamming experiance, using the game as a 'War' instead of a game. cause in other servers u have to follow rules with game play. but with my our server there will be no rules except foul playm as in swearing, racism, trash talk, smack talk, and disrespecting moderators. Cause in 'real life war' u do anything to acheive an objective, stay alive, or help others or your team. which means harvey walking = stealth and smart way of taking base defences easy, and Flaming apcs = easy tank removal, harvey destruction, and infantry/ 1k char desposal.
The main issue is that when u start servers u have to have a good connection. in server.ini it says u have to have a min of 60kbs per player / 8 player server = 250k ....? 2 types of speeds here... we have the Upload rate, and Download rate.. which does the server.ini speak of? and with NR does the bandwidth box use bytes or KBs or Mb?
and how are AO hosting, c4u, jelly, and the other companies hosting servers @ $24-30 for a 16 player server? cause bandwidth cost for most ppl 60$ for a 6mb dwn/ 756 up... which if 250k in server.ini for 8 players = 3 servers, or 1 16 player server and a
8 player server. or for me 130$ a month 7 mbs down/ 1 mb up.
errr sorry for the long message but I need some help here
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
|
|
|
Re: Server Bandwidth issues + new breed of servers [message #248303 is a reply to message #248301] |
Mon, 05 March 2007 15:09 |
|
Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
You always get what you pay for, that's especially true in hosting.
The amount of trafic per players needed goes up with the amount of players that join. For a 20 players serevr u need more or less 100-150 kbps per player for when it's full, I'd say.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
|
Re: Server Bandwidth issues + new breed of servers [message #248311 is a reply to message #248301] |
Mon, 05 March 2007 15:30 |
|
I dont know for sure, but that is probably upload speed since your serving the other players, they just give your server their co-ordinates, but you give them everyone elses.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
|
Renegade Forums - Official Drama Perpetuator.
|
|
|
|
Re: Server Bandwidth issues + new breed of servers [message #248318 is a reply to message #248301] |
Mon, 05 March 2007 15:42 |
|
EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
|
General (3 Stars) |
|
|
halo2pac wrote on Mon, 05 March 2007 22:54 |
*cut*
and how are AO hosting, c4u, jelly, and the other companies hosting servers @ $24-30 for a 16 player server? cause bandwidth cost for most ppl 60$ for a 6mb dwn/ 756 up... which if 250k in server.ini for 8 players = 3 servers, or 1 16 player server and a
8 player server. or for me 130$ a month 7 mbs down/ 1 mb up.
errr sorry for the long message but I need some help here
|
Well, they don't host their servers at home but in a real data center, which means they have 100 or even 1000Mbit up and down.
And you'll need atleast 4 Mbit up for a proper 24p server, or 2 that have 12 etc... so unless you want to spend serious money on dedicated servers, I would quit right here.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
|
|
|
|
|
Re: Server Bandwidth issues + new breed of servers [message #248365 is a reply to message #248320] |
Tue, 06 March 2007 00:38 |
|
Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
halo2pac wrote on Mon, 05 March 2007 23:47 | well ty, now i know y my server lags SOO bad i set NUT to 9 XD just plain old 9 ..... err if i left it blank or set it to 0 what would happen?
and data center? theres such a place i can go and set up servers? with "WHOLY ****' 1gb up and down?
|
If you have enough money: ofcourse. You can even rent a dedicated computer there. Will cost u a lot of money though 80-100 $ a month seems right.
Also there's more than just bandwith: RenFDS requires a lot of CPU power.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
|
|
Re: Server Bandwidth issues + new breed of servers [message #248386 is a reply to message #248301] |
Tue, 06 March 2007 04:37 |
|
Zion
Messages: 2722 Registered: April 2006
Karma: 1
|
General (2 Stars) |
|
|
The Net Update Rate is good around 10-15. Lower than 8 and you get super high pings, higher than 20 causes too many packet losses (sending more out than your actual bw can handle) unless you're absolutly sure your bandwidth can take it but don't forget the average domestic hosehold only has around 4000kbps download speed. Just a matter of trial and error.
There's a server ini setting called BW up, this is what you set to those values i described above, not the NUR (NUT, w.e you want to call it). To set the NUR properly, set it to 10 as a start then slowly increase each time your server restarts/looses connection/shuts down etc untill you get a decent ping range and good client kbps. You can view all that info with the "pinfo" console command.
[Updated on: Tue, 06 March 2007 04:39] Report message to a moderator
|
|
|
|
|
|
Re: Server Bandwidth issues + new breed of servers [message #248637 is a reply to message #248301] |
Wed, 07 March 2007 14:58 |
|
Zion
Messages: 2722 Registered: April 2006
Karma: 1
|
General (2 Stars) |
|
|
Yeah but there's a difference between shooting one round from your pistol and destroying everything in sight and shooting one rount from your pistol into someone head and their death being instantanious. That's one of the bad things about Renegade, it takes at a minimum (bar sniper rifles/explosives) 3 shots to the head for a player to die.
|
|
|