Restarting Project SCUD-STORM [message #248566] |
Wed, 07 March 2007 01:54 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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I tried the SCUD Storm mod, but I thought it was rather bad...We can do better guys!
I want to make a new mod based on the Scud storm mod. We are going to make new models for infantry, buildings, tanks etc. All be basic stuff. What I still need is:
- Infantry modeler
- Vehicle modeler
- Building modeler besides me, I'm already working out some buildings.
- Map maker
- Texturer/skinner
- Scripter
- Coder
- Programmer
- Texture artist to make some logos, backgrounds, team-logo's etc.
- People with great ideas.
I am currently making a website that will be online soon. I am also getting a moddb page for the mod.
The modname isn't sure yet, so I wanted to ask you for a great name.
I a few days I'll tell you what infantry, vehicles, buildings etc. still need to be modeled.
I am already making these buildings:
- USA Airstrip
- USA Command Center
- China Airstrip
- China Command Center
- China gattling cannons. (base defence)
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Re: Restarting Project SCUD-STORM [message #248585 is a reply to message #248566] |
Wed, 07 March 2007 07:39 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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I just think it's better to remake all models, because the original generals files are made in very low poly. It's just not beautiful, so my idea was to renew the mod with high poly models. Also the scripts from scud storm aren't really working so that should be fixed too.
If Nameme99 is working on it, I would like to know who his 'teammates' are and if he already has a website/progress blog for it.
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Re: Restarting Project SCUD-STORM [message #248595 is a reply to message #248585] |
Wed, 07 March 2007 09:47 |
Nameme99
Messages: 16 Registered: March 2007 Location: USA
Karma: 0
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Recruit |
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darksnipa wrote on Wed, 07 March 2007 08:39 | I just think it's better to remake all models, because the original generals files are made in very low poly. It's just not beautiful, so my idea was to renew the mod with high poly models. Also the scripts from scud storm aren't really working so that should be fixed too.
If Nameme99 is working on it, I would like to know who his 'teammates' are and if he already has a website/progress blog for it.
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right now I am tryen to get the website moved, and yes I agree, the textures do stink and so do the models K(aswell as 90% of the bugs and gliches)
current;y the plan is this:
- make a patch that will fix the death bug
- fix gameplay issues
- fix units
- fix map gliches
- fix scripts
- make a FDS for SS
then the real fun begins, a total redo, every thing from scratch.
high poly models and high resolution textures.
thats the best way to do it IMO.
Right now the website is on Laeubi's website...
here is the Moddb page:
www.SCUDstorm.moddb.com
[Updated on: Wed, 07 March 2007 09:51] Report message to a moderator
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Re: Restarting Project SCUD-STORM [message #248606 is a reply to message #248602] |
Wed, 07 March 2007 10:52 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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StealthEye updated the scripts already (to version 2.9.2 of scripts.dll) and I think he fixed the dead bug too.
You can find it here:
<a href="http://http://www.black-intel.net/files/blackintel.scudstorm.scripts.en.zip " target="_blank">http://www.black-intel.net/files/blackintel.scudstorm.scripts.en.zip </a>
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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[Updated on: Wed, 07 March 2007 11:04] Report message to a moderator
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Re: Restarting Project SCUD-STORM [message #248802 is a reply to message #248566] |
Thu, 08 March 2007 16:27 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Currently I am on the task of modelling some terrain, but I have been busy with other concerns. Primarily atm I am working on fixing the n00bless newmaps server...it has no server rules atm and alot of maps are buggy so the rotation needs addressing...plus Im making a remake of QuickDraw...which I may include the terrain model in SS.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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