*cheat name removed*1.3 [message #248423] |
Tue, 06 March 2007 10:41 |
i_hate_it
Messages: 5 Registered: March 2007
Karma: 0
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Recruit |
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i got a question i am the server owner of www.duke-gaming.com
and we got a big problem with the guys who using *cheat name removed* 1.3
i dont know any more what we can do against it does any one have a ida please tell me i wanna have a renegade without cheaters
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Re: *cheat name removed*1.3 [message #248427 is a reply to message #248423] |
Tue, 06 March 2007 11:23 |
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luv2pb
Messages: 1488 Registered: February 2004
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General (1 Star) Not everything is as it appears Untouchable |
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If there was a quick easy answer don't you think we would all have it already?
I say ban everyone. Then no one can cheat in your server.
N00bstories Director Of Operations
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Re: *cheat name removed*1.3 [message #248453 is a reply to message #248448] |
Tue, 06 March 2007 13:31 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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SeargentSarg wrote on Tue, 06 March 2007 21:11 | Speaking of BIATCH, how is the program made? Is it in scripts or something serverside? I think it would be great if the you know what beta in server forums could load it up.
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It's a seperate dll, which works independantly of a bot.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: *cheat name removed*1.3 [message #248464 is a reply to message #248453] |
Tue, 06 March 2007 14:18 |
0x90
Messages: 142 Registered: September 2006 Location: Germany
Karma: 0
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Recruit |
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but how is any serverside cheat detection like BIATCH ever supposed to detect stuff like d3d hooks (wallhack, brighthack), aimbot (perhaps with some random aiming), radarhack/ESP, enhanced player info and so on?! (which are the main features of the renegade part of the cheat were talking about)
the renguard bypass part of it will be broken as soon as the new renguard is obligatory for everyone.
regards
[Updated on: Tue, 06 March 2007 14:20] Report message to a moderator
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Re: *cheat name removed*1.3 [message #248465 is a reply to message #248423] |
Tue, 06 March 2007 14:20 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Yes, the two groups making server-side anticheats like to market themselves as a RenGuard replacement when they're really not. There is still PLENTY of dangerous stuff that can't be stopped on the server-side.
I'm the bawss.
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Re: *cheat name removed*1.3 [message #248481 is a reply to message #248423] |
Tue, 06 March 2007 14:56 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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when a veh is killed it looks at the wepon you are holding at the time. if you went a got a another beacon and was holding the time the first one went off it would show up right. there is no way of detecting what gun someone was holding when they fire something. EG, you may fire a rocket launcher at the harvy or something when it gets to low health you fire a last rocket and quickly switch to a pistol it will look like you have the pistol hack.
roshambo killed the Nod tiberium harvestor with gunner/pistol
see what i mean?
as far as i know, BIATCH will have to be released open source. so i may be able to get the Sbot to work with it
[Updated on: Tue, 06 March 2007 14:58] Report message to a moderator
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Re: *cheat name removed*1.3 [message #248483 is a reply to message #248423] |
Tue, 06 March 2007 15:04 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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It isn't being released open source to the best of my knowledge. It doesn't work with a bot, it's a DLL that gets loaded into the server. Bot writers will have to update their software to read the output in the logfiles if they want to display it in IRC.
I'm the bawss.
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Re: *cheat name removed*1.3 [message #248487 is a reply to message #248465] |
Tue, 06 March 2007 15:21 |
=HT=T-Bird
Messages: 712 Registered: June 2005
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Colonel |
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Crimson wrote on Tue, 06 March 2007 15:20 | Yes, the two groups making server-side anticheats like to market themselves as a RenGuard replacement when they're really not. There is still PLENTY of dangerous stuff that can't be stopped on the server-side.
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AHEM...I clearly point out in the introduction for the BIATCH readme that there is no silver bullet when it comes to stopping cheaters and that BIATCH is only one tool in a skilled moderator's toolbox. People treat RG like it's some oracle, too; BUT IT IS JUST ANOTHER TOOL.
The reason it (BIATCH) will not be opensource is that there is hooking code inside it that cheaters could use for more nefarious ends...
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: *cheat name removed*1.3 [message #248572 is a reply to message #248496] |
Wed, 07 March 2007 05:38 |
=HT=T-Bird
Messages: 712 Registered: June 2005
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Colonel |
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gamemodding wrote on Tue, 06 March 2007 16:51 |
Crimson wrote on Tue, 06 March 2007 22:04 | It isn't being released open source to the best of my knowledge. It doesn't work with a bot, it's a DLL that gets loaded into the server. Bot writers will have to update their software to read the output in the logfiles if they want to display it in IRC.
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no bot of mine is going to read from log files. that is the dark ages. unless i am reduced to that, i hope not though.
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Use RLMon then. BIATCH also writes output to the console...
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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