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*cheat name removed*1.3 [message #248423] Tue, 06 March 2007 10:41 Go to next message
i_hate_it is currently offline  i_hate_it
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i got a question i am the server owner of www.duke-gaming.com
and we got a big problem with the guys who using *cheat name removed* 1.3
i dont know any more what we can do against it does any one have a ida please tell me i wanna have a renegade without cheaters
Re: *cheat name removed*1.3 [message #248427 is a reply to message #248423] Tue, 06 March 2007 11:23 Go to previous messageGo to next message
luv2pb is currently offline  luv2pb
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Not everything is as it appears
Untouchable
If there was a quick easy answer don't you think we would all have it already?

I say ban everyone. Then no one can cheat in your server.


N00bstories Director Of Operations
Re: *cheat name removed*1.3 [message #248430 is a reply to message #248427] Tue, 06 March 2007 11:35 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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I say, wait till we release BIATCH, shouldn't take too long anymore Smile

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Re: *cheat name removed*1.3 [message #248448 is a reply to message #248423] Tue, 06 March 2007 13:11 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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Speaking of BIATCH, how is the program made? Is it in scripts or something serverside? I think it would be great if the you know what beta in server forums could load it up.

Re: *cheat name removed*1.3 [message #248453 is a reply to message #248448] Tue, 06 March 2007 13:31 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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SeargentSarg wrote on Tue, 06 March 2007 21:11

Speaking of BIATCH, how is the program made? Is it in scripts or something serverside? I think it would be great if the you know what beta in server forums could load it up.

It's a seperate dll, which works independantly of a bot.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: *cheat name removed*1.3 [message #248464 is a reply to message #248453] Tue, 06 March 2007 14:18 Go to previous messageGo to next message
0x90
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but how is any serverside cheat detection like BIATCH ever supposed to detect stuff like d3d hooks (wallhack, brighthack), aimbot (perhaps with some random aiming), radarhack/ESP, enhanced player info and so on?! (which are the main features of the renegade part of the cheat were talking about)
the renguard bypass part of it will be broken as soon as the new renguard is obligatory for everyone.

regards

[Updated on: Tue, 06 March 2007 14:20]

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Re: *cheat name removed*1.3 [message #248465 is a reply to message #248423] Tue, 06 March 2007 14:20 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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Yes, the two groups making server-side anticheats like to market themselves as a RenGuard replacement when they're really not. There is still PLENTY of dangerous stuff that can't be stopped on the server-side.

I'm the bawss.
Re: *cheat name removed*1.3 [message #248471 is a reply to message #248423] Tue, 06 March 2007 14:41 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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The current beta of RG stops *cheat name removed*. While it is possible that it could be bypassed again, we will deal with that when the time comes. In the meantime, server-side cheat protection is useful as well, and harder to "bypass" since there is nothing to hack.
Re: *cheat name removed*1.3 [message #248472 is a reply to message #248423] Tue, 06 March 2007 14:43 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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So BIATCH will be loaded with a bot, what type of bot, and how much resources does it take? I would love it it the private ssaow could just load it like a plugin, would that be possible?

Re: *cheat name removed*1.3 [message #248476 is a reply to message #248423] Tue, 06 March 2007 14:50 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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As far as I know, BIATCH does not require a bot to function, although it is probably helpful for seeing when it detected and blocked a damage hack.

Similar functionality could also be done by something like brenbot, by scanning the ssgm logs, but I don't think anyone is working on that atm.
Re: *cheat name removed*1.3 [message #248477 is a reply to message #248423] Tue, 06 March 2007 14:52 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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SSGM still doesn't detect weapons used to kill anything..

As well as vehicle kills with a beacon..

^^ = Bug I think?

My friend & his friend were testing cool things out, (playing around with 16 vechs total and killing all of them with 1 ion & nuke) but both said they killed the vehicles with a repair gun on a hottie.


Re: *cheat name removed*1.3 [message #248481 is a reply to message #248423] Tue, 06 March 2007 14:56 Go to previous messageGo to next message
jnz is currently offline  jnz
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when a veh is killed it looks at the wepon you are holding at the time. if you went a got a another beacon and was holding the time the first one went off it would show up right. there is no way of detecting what gun someone was holding when they fire something. EG, you may fire a rocket launcher at the harvy or something when it gets to low health you fire a last rocket and quickly switch to a pistol it will look like you have the pistol hack.

roshambo killed the Nod tiberium harvestor with gunner/pistol

see what i mean?

as far as i know, BIATCH will have to be released open source. so i may be able to get the Sbot to work with it Smile Razz

[Updated on: Tue, 06 March 2007 14:58]

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Re: *cheat name removed*1.3 [message #248483 is a reply to message #248423] Tue, 06 March 2007 15:04 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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It isn't being released open source to the best of my knowledge. It doesn't work with a bot, it's a DLL that gets loaded into the server. Bot writers will have to update their software to read the output in the logfiles if they want to display it in IRC.

I'm the bawss.
Re: *cheat name removed*1.3 [message #248485 is a reply to message #248483] Tue, 06 March 2007 15:13 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Crimson wrote on Tue, 06 March 2007 23:04

It isn't being released open source to the best of my knowledge. It doesn't work with a bot, it's a DLL that gets loaded into the server. Bot writers will have to update their software to read the output in the logfiles if they want to display it in IRC.

Yes, currently a test build has been send to the main bot builders, so I hope they will have a updated version / have a plugin ready when we release it.
And NO, it will not be open source.

And NO, it can't block everything and yes renguard is still recommended.


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BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: *cheat name removed*1.3 [message #248487 is a reply to message #248465] Tue, 06 March 2007 15:21 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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Crimson wrote on Tue, 06 March 2007 15:20

Yes, the two groups making server-side anticheats like to market themselves as a RenGuard replacement when they're really not. There is still PLENTY of dangerous stuff that can't be stopped on the server-side.

AHEM...I clearly point out in the introduction for the BIATCH readme that there is no silver bullet when it comes to stopping cheaters and that BIATCH is only one tool in a skilled moderator's toolbox. People treat RG like it's some oracle, too; BUT IT IS JUST ANOTHER TOOL.
The reason it (BIATCH) will not be opensource is that there is hooking code inside it that cheaters could use for more nefarious ends...


HTT-Bird (IRC)
HTTBird (WOL)
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BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: *cheat name removed*1.3 [message #248496 is a reply to message #248483] Tue, 06 March 2007 15:51 Go to previous messageGo to next message
jnz is currently offline  jnz
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Crimson wrote on Tue, 06 March 2007 22:04

It isn't being released open source to the best of my knowledge. It doesn't work with a bot, it's a DLL that gets loaded into the server. Bot writers will have to update their software to read the output in the logfiles if they want to display it in IRC.


no bot of mine is going to read from log files. that is the dark ages. unless i am reduced to that, i hope not though.
Re: *cheat name removed*1.3 [message #248572 is a reply to message #248496] Wed, 07 March 2007 05:38 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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gamemodding wrote on Tue, 06 March 2007 16:51

Crimson wrote on Tue, 06 March 2007 22:04

It isn't being released open source to the best of my knowledge. It doesn't work with a bot, it's a DLL that gets loaded into the server. Bot writers will have to update their software to read the output in the logfiles if they want to display it in IRC.


no bot of mine is going to read from log files. that is the dark ages. unless i am reduced to that, i hope not though.

Use RLMon then. BIATCH also writes output to the console...


HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: *cheat name removed*1.3 [message #248573 is a reply to message #248572] Wed, 07 March 2007 06:02 Go to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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BIATCH documentation: http://www.black-intel.net/biatch/readme.htm

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
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