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Re: Server Bandwidth issues + new breed of servers [message #248317 is a reply to message #248301] Mon, 05 March 2007 15:42 Go to previous messageGo to previous message
Zion is currently offline  Zion
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Registered: April 2006
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General (2 Stars)
The server uses both, it will DOWNLOAD packets from clients who UPLOAD it to the server, then distribute those packets (UPLOAD to clients) to the rest of the players to update that player of their position, score, rank, time inagme, kills, deaths, etc etc. It does this hundreds of times per second for each player that joins the server so it's in 'the more the better' type of equasion.

The NR net update rate box uses kbps same as the ini file but if you use NR it will rewrite that ini file anyway.

Use this as a rule of thumb:

8 player server = NUT 540000
16 player server = NUT 750000
24 plyer server = NUT 1200000
(all in kilobytes per second)
 
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