Ion Beacon Replacement, Ion Sphere. Come looK! [message #247593] |
Thu, 01 March 2007 13:13 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
Hey guys,
I was playing some DBZ yesterday and the idea popped into my head for an energy ball. So i started on this replacement for the ion beacon. This is the back model. It is in a containment case. when it is in first person it will look diferent! but thats a surprise!
*note* still trying to find a nice aluminum looking texture for those purple bars. Also, I will be putting glass in if i figure out how to do it.*
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
|
|
|
|
|
|
|
|
Re: Ion Beacon Replacement, Ion Sphere. Come looK! [message #247768 is a reply to message #247593] |
Fri, 02 March 2007 11:28 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
good point. But i have never unwrapped anything this intricit.
What map should i use? I was thinking box.
I'll try tho
*edit* wow... this is going to be rough...
*edit2* wow, this isnt that hard!
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
[Updated on: Fri, 02 March 2007 11:54] Report message to a moderator
|
|
|
|
|
Re: Ion Beacon Replacement, Ion Sphere. Come looK! [message #247959 is a reply to message #247593] |
Sat, 03 March 2007 13:21 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
I managed to unwrap it and texture it with one texture like you said. Is there any way to reduce the poly count as it is now?
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
|
|
|
|
|
Re: Ion Beacon Replacement, Ion Sphere. Come looK! [message #247982 is a reply to message #247593] |
Sat, 03 March 2007 14:38 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
Sorry, using what tool? Or do i actualy have to redo it?
I still have to do the hand idle anim and find a good sound for it then i'll release.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
|
|
|
|
|
|
|
|
|
Re: Ion Beacon Replacement, Ion Sphere. Come looK! [message #248419 is a reply to message #247593] |
Tue, 06 March 2007 09:54 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
HOLY SHIT it's over 3k polys!
Hmm.... I realy, realy don't want to go back and re-do it.
Let's face it, this was kind of a learning run for me. I think i'll do what i can with it then ill release it. If it doesnt work on someone's machine then tough luck i guess lol. For my next model i know to set a poly buget, put all textures in one file (whick i ended up doing for this).
As for release, i'm going to show you some screen shots when i get home and then you guys can tell me if you like it enough to release it. I want to work on the fireing sound more and then some of the hand anims need some work. I'll be sure to keep you guys posted tho.
Thanks alot for the help
JAmie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
|
|
|
|
|
|
|
|