C&C 3 Renegade Mod [message #247788] |
Fri, 02 March 2007 14:22 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
We all know its coming and I would just like to say contact me when you start it. I am interested in some modding and this would be a great project to be apart of.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
|
|
|
Re: C&C 3 Renegade Mod [message #247790 is a reply to message #247788] |
Fri, 02 March 2007 14:31 |
|
u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
|
General (1 Star) |
|
|
This needs to happen.
I think I heard something about the AR team doing it after finishing up Apocalypse Rising, but I might be getting confused...
Somebody confirm that..?
yeah
|
|
|
|
Re: C&C 3 Renegade Mod [message #247793 is a reply to message #247788] |
Fri, 02 March 2007 14:39 |
|
u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
|
General (1 Star) |
|
|
I understand completely, just curious. That would be a pretty awesome mod though, judging from the work you guys have done.
yeah
|
|
|
|
|
|
|
|
Re: C&C 3 Renegade Mod [message #247869 is a reply to message #247788] |
Sat, 03 March 2007 00:54 |
|
Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
Karma: 0
|
Colonel |
|
|
Yeah, i was "working" on a C&C3 mod for Renegade but I found out about your mod and stopped...I rarely have time to mod anymore, but i do have time to play and i have been playing Renegade for a few years now. Perhaps...when you need beta-testers: I'M YOUR MAN!!!
My LinkedIn profile
|
|
|
|
Re: C&C 3 Renegade Mod [message #247883 is a reply to message #247788] |
Sat, 03 March 2007 02:57 |
|
Spyder
Messages: 1070 Registered: March 2006
Karma: 0
|
General (1 Star) |
|
|
How about the tip some people gave me:
Start off by extracting the C&C 3 building models etc. out of the main game and just import them in renegade and seehow it works out and get some ideas.
|
|
|
|
Re: C&C 3 Renegade Mod [message #247923 is a reply to message #247788] |
Sat, 03 March 2007 09:38 |
|
I was going to do a mod just ripping the models out of c&c3, and since I thought they were still .w3d, I thought it would be easy. If somone can find a way to rip models out of c&c3 and import them into max, tell me and ill get to work on a mod. Of course, the models could then be redone, but having the stuff ingame would let you do balancing and all that stuff even before you get the new models.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
|
Renegade Forums - Official Drama Perpetuator.
|
|
|
Re: C&C 3 Renegade Mod [message #247956 is a reply to message #247923] |
Sat, 03 March 2007 13:18 |
|
OWA
Messages: 647 Registered: May 2006 Location: W3D Hub
Karma: 0
|
Colonel |
|
|
Jeep Rubi wrote on Sat, 03 March 2007 16:38 | I was going to do a mod just ripping the models out of c&c3, and since I thought they were still .w3d, I thought it would be easy. If somone can find a way to rip models out of c&c3 and import them into max, tell me and ill get to work on a mod. Of course, the models could then be redone, but having the stuff ingame would let you do balancing and all that stuff even before you get the new models.
|
I'm sure that if you bug Nameme99 enough he'll adopt you into his Moddb page to prevent multiple mods sparking up.
RA2:AR Moddb Page
Ω W A
[Updated on: Sat, 03 March 2007 13:20] Report message to a moderator
|
|
|
|
Re: C&C 3 Renegade Mod [message #248109 is a reply to message #247788] |
Sun, 04 March 2007 05:57 |
|
Spyder
Messages: 1070 Registered: March 2006
Karma: 0
|
General (1 Star) |
|
|
Ok let's try this:
Extract a model and rename the w3x file to w3d? Might work...Westwood has always been using w3d or something similar to it.
BTW I'm downloading C&C 3 demo now, so I'll try to help you a bit when I have installed it.
[Updated on: Sun, 04 March 2007 05:58] Report message to a moderator
|
|
|
Re: C&C 3 Renegade Mod [message #248115 is a reply to message #247788] |
Sun, 04 March 2007 06:46 |
|
Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
Karma: 0
|
Colonel |
|
|
Currently, it is not possible to extract most of the files from the demo, since they are encrypted.
Also, renaming W3X to W3D WON'T WORK as the w3x format is brand new and can be text-edited, unlike w3d, meaning that a W3D Importer/Viewer won't work - the file structure is different.
Also, Westwood has used the W3D Format only once - in Renegade. Emperor uses a different format and the other games are made by EA.
My LinkedIn profile
[Updated on: Sun, 04 March 2007 06:47] Report message to a moderator
|
|
|
|
|
Re: C&C 3 Renegade Mod [message #248134 is a reply to message #248124] |
Sun, 04 March 2007 10:42 |
|
Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
Karma: 0
|
Colonel |
|
|
Guys, we are going off-topic in a silly argument!
Here is the thing:
Nameme99 wrote on Sun, 04 March 2007 17:18 | no, not RA, just Renegade and Gens/ZH
no other game uses .w3d
C&C3 uses .w3x for all the new shadders....
|
Renegade, Generals/Zero Hour, Battle For Middle Earth and Battle For Middle Earth II/Rise Of The Witch King use W3D. Renegade is the only W3D game developed by Westwood.
Generals was the brainchild of EA Pacific/Westwood Pacific which was a different studio.
w3x has new shaders + is half-XML according to one of the podcasts.
Currently we can't port C&C3 models to Renegade because:
A) We can't decompress the models.
B) We can't import the models into Max, due to A) and the format change.
Now, lets get back on topic!
EXdeath wrote on Sat, 03 March 2007 07:09 | This sounds like a bad idea. That's just me though.
|
EX, why? If done right, i think that a C&C3 mod would add a variety of game modes that can spawn interesting tactics and a fun and unique gameplay that renegade lacks.
My LinkedIn profile
[Updated on: Sun, 04 March 2007 10:55] Report message to a moderator
|
|
|
Re: C&C 3 Renegade Mod [message #248137 is a reply to message #247788] |
Sun, 04 March 2007 10:52 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
So why not just use what god gave you... your eyes. From what i have seen on C&C3 all the models in there would be too high a quality for the renegade engine to handle anyways. So modeling everything from scratch would be hard.. But the end product would be something to be proud of. Am I wrong?
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
|
|
|
Re: C&C 3 Renegade Mod [message #248138 is a reply to message #247788] |
Sun, 04 March 2007 10:55 |
|
OWA
Messages: 647 Registered: May 2006 Location: W3D Hub
Karma: 0
|
Colonel |
|
|
You'll need to wait for the official tools then
jamiejrg: The models on C&C3 would go into Renegade. Renegade can hold more polygons that you think. Personally I don't beleive the models are that high a quality in C&C3. It's just the textures and shaders that make them look nice.
RA2:AR Moddb Page
Ω W A
[Updated on: Sun, 04 March 2007 10:56] Report message to a moderator
|
|
|
Re: C&C 3 Renegade Mod [message #248140 is a reply to message #248138] |
Sun, 04 March 2007 11:08 |
|
rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
|
General (1 Star) |
|
|
One Winged Angel wrote on Sun, 04 March 2007 18:55 |
jamiejrg: The models on C&C3 would go into Renegade. Renegade can hold more polygons that you think. Personally I don't beleive the models are that high a quality in C&C3. It's just the textures and shaders that make them look nice.
|
Actually, Renegade holds polygons very well, it's just that it absolutely dies when you put any sort of texture on them.
w00t?
|
|
|
|