Re: I have a few questions... (A lot of cool and/or weird ideas) [message #248069 is a reply to message #247704] |
Sat, 03 March 2007 22:45 |
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sharra
Messages: 177 Registered: January 2007
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sharra wrote on Fri, 02 March 2007 00:48 |
Slave wrote on Thu, 01 March 2007 15:50 | It looks pretty, but once you know how it's done you will realize how dirty it is.
Howto:
- By accident i once modeled oversized ammo with physical collision enabled.
- In leveledit i made this ammo move at 25 meters/sec.
- Ingame i went lmao at the size of the ammo.
- A few moments later i noticed wheels of the harvester could actually drive onto the ammo when the ammo moved slow enough.
- I went back to gmax, created a few invisible+collidable planes above eachother.
- Used this as ammo and "yay", i could lift the harvester with it.
- Spiced it up with some random emitter.
- Pie
some one make this im a mod that wold be fun
And nope, you cant really drag the vehicle in the direction you want. You could tweak the ammo model a bit to fake some effects though.
| ya mam rush you hold mam in air while your hole team is blowing it to bits
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some one make this im a mod that wold be fun
[Updated on: Sat, 03 March 2007 22:45] Report message to a moderator
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Re: I have a few questions... (A lot of cool and/or weird ideas) [message #248132 is a reply to message #248077] |
Sun, 04 March 2007 09:54 |
F1AScroll
Messages: 71 Registered: February 2007
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Jerad Gray wrote on Sun, 04 March 2007 01:32 | Actually I have heard of solo survivor but I assumed that was just another name for C&C95, so now I am curious what is it?
And yes I was thinking of this:
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This place has some info about it. Basicly, it's not another name for Cnc, it's just another type. RTS version of Renegade with dinos and crates.
EDIT: Also, that mod looks really good from that one screenshot.
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
[Updated on: Sun, 04 March 2007 10:13] Report message to a moderator
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Re: I have a few questions... (A lot of cool and/or weird ideas) [message #248139 is a reply to message #247847] |
Sun, 04 March 2007 11:05 |
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OWA
Messages: 647 Registered: May 2006 Location: W3D Hub
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Colonel |
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f1ascroll wrote on Sat, 03 March 2007 04:29 | Another 2 ideas.
18. Chrono harvesters. Like in RA: Yuri's Revenge 2 (or something). They can hold half the ore/tiberium/tiberian/whatever as a Soviet/NOD/Hussan/whatever one, but they teleport back to base when the're full. Course, their may be problems with AI not knowing that they teleported and RenGuard may think that "OMG! YOURE CHEATING!' DIE BOOT BAN FISH!!!" and kill/boot/ban/whatever(!) you, but if you you do enough stuff, something might work. Course, people might think GDI *is* cheating, and in all truth, they sorta are. GDI could easily leave the harvester there and Repair it. Then again, they get half the money. Course, all this assumes that the harvesters have manual driving enabled, which would require barrel/bail/fish(?)/whatever checks to see if you have any stuff. If you didn't, you could just go back and forth a small distance in your base and get $2.1 jigodollars (since BTTF has been mentioned and so has the word chrono, which means time, which means Westwood screwed up naming it the *chrono*harvester).
19. And while we're talking Yuri's Fish: Red Alert 7, how about Yuri stuff.
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Just look at Red Alert 2: Apocalypse Rising
RA2:AR Moddb Page
Ω W A
[Updated on: Sun, 04 March 2007 11:06] Report message to a moderator
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Re: I have a few questions... (A lot of cool and/or weird ideas) [message #248340 is a reply to message #248139] |
Mon, 05 March 2007 17:44 |
F1AScroll
Messages: 71 Registered: February 2007
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One Winged Angel wrote on Sun, 04 March 2007 13:05 |
f1ascroll wrote on Sat, 03 March 2007 04:29 | Another 2 ideas.
18. Chrono harvesters. Like in RA: Yuri's Revenge 2 (or something). They can hold half the ore/tiberium/tiberian/whatever as a Soviet/NOD/Hussan/whatever one, but they teleport back to base when the're full. Course, their may be problems with AI not knowing that they teleported and RenGuard may think that "OMG! YOURE CHEATING!' DIE BOOT BAN FISH!!!" and kill/boot/ban/whatever(!) you, but if you you do enough stuff, something might work. Course, people might think GDI *is* cheating, and in all truth, they sorta are. GDI could easily leave the harvester there and Repair it. Then again, they get half the money. Course, all this assumes that the harvesters have manual driving enabled, which would require barrel/bail/fish(?)/whatever checks to see if you have any stuff. If you didn't, you could just go back and forth a small distance in your base and get $2.1 jigodollars (since BTTF has been mentioned and so has the word chrono, which means time, which means Westwood screwed up naming it the *chrono*harvester).
19. And while we're talking Yuri's Fish: Red Alert 7, how about Yuri stuff.
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Just look at Red Alert 2: Apocalypse Rising
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Cool, can't wait until it's downloadable.
Uh, anyway, I sorta wanted to know *how* to do the stuff. Originally I just wanted the Gizmo to kill tiberium, though. Anyway (not "anywaq," as I keep typing it), does anyone have any tutorials explaining coding/scripting (Byond-ers kill you if you say "coder" while GM-ers don't; I don't want anyone to eat me. ) with Renegade and C++. I know BYOND, Game Maker, and RPG Maker. I feel I could learn this stuff with enough time. Like I said, anyone got a tutorial?
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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