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Server side vehicle waypaths [message #245798] Sun, 18 February 2007 07:47 Go to next message
Stefan is currently offline  Stefan
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I'm trying to set up a vehicle waypath but it won't work for some reason...

This is what i did:
Make a Human (pathfind generator) > make the Vehicle Waypath Innate waypath > Put a Buggy-spawner on the map > gave the buggy a JFW_Follow_script script (put the ID of the green waypath point in it and gave it 100 speed) > then did Generate sectors > saved the map and put the LDD and DDB in the data folder of my server.

What am i doing wrong?



je m'appelle ohnoes!
Re: Server side vehicle waypaths [message #245804 is a reply to message #245798] Sun, 18 February 2007 09:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Give it a speed of "1.000"

Re: Server side vehicle waypaths [message #245811 is a reply to message #245804] Sun, 18 February 2007 10:58 Go to previous messageGo to next message
Stefan is currently offline  Stefan
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Jerad Gray wrote on Sun, 18 February 2007 16:47

Give it a speed of "1.000"


didn't work...

http://img267.imageshack.us/img267/8959/huhwv5.jpg


je m'appelle ohnoes!

[Updated on: Sun, 18 February 2007 11:03]

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Re: Server side vehicle waypaths [message #245856 is a reply to message #245811] Sun, 18 February 2007 19:49 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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"JFW_Follow_script" or "JFW_Follow_Waypath"?

"M00_Action" is my personal favorite, it has a lot more options.


[Updated on: Sun, 18 February 2007 19:50]

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Re: Server side vehicle waypaths [message #247977 is a reply to message #245856] Sat, 03 March 2007 14:22 Go to previous messageGo to next message
HORQWER is currently offline  HORQWER
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hey there is another script it is workig
find script m03_base_patrol and put the waypionts id number and it will work


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Re: Server side vehicle waypaths [message #248025 is a reply to message #247977] Sat, 03 March 2007 18:37 Go to previous message
Jerad2142 is currently offline  Jerad2142
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ferkhat wrote on Sat, 03 March 2007 14:22

hey there is another script it is workig
find script m03_base_patrol and put the waypionts id number and it will work

True but if they spot an enemy they will quite following the waypath.


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