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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247857 is a reply to message #246959] Fri, 02 March 2007 23:33 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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lol Alex, well, I just finshed downloading it (go me!) and will edit this post with my thoughts.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247859 is a reply to message #246959] Fri, 02 March 2007 23:40 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Too bad the edit button will expire for your post before then, lol.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247861 is a reply to message #246959] Sat, 03 March 2007 00:09 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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It did indeed expire, lol

Now, I'd say EA have got this right so far, with two problems:

1: A little too fast, slow down the game.
2: Walls!!!!

Other than that, it looks amazing, it feels like C and C, I am happy to say I will be buying this game, and wasting hours playing LAN games with my elder brother.

Smile

P.s: did anyone here find the side tab -too- graphical? For something that is more a tool than a decoration it's very decorated.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247862 is a reply to message #247846] Sat, 03 March 2007 00:16 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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NukeIt15 wrote on Fri, 02 March 2007 21:25

I can't speak for everyone who takes issue with the new game, but for my part it isn't so much that I want a game with the same strategies as the one before as it is that I want a game with more than one strategy. Rushing is going to be the dominant strategy in C&C3, more so than it ever was before, and it is going to be an uncommon round that even reaches the 30 minute mark. No new strategies are added for all the ones that are taken away; arguing that wanting them back is wanting the same old game is like taking away three of your car's wheels then, when you buy a new car and want four wheels, being asked if you want four so that it can be just like the one you had before with a shiny new paint job. I could see making that argument if C&C3 already had in it the potential to succeed using even most of the strategies that were possible before, but it just doesn't.


I know how you could get that opinion just based on the demo, but there's more to it. First of all, you can challenge AI that plays "turtle" style. Second of all, there's a "rules" tab that's not active in the demo, but I believe it has settings in there that prevent attacking for a certain length of time. In the XBOX version, there's a mode where there's a big wall between the bases to physically stop you. Don't base the whole game on a feature-limited demo.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247864 is a reply to message #247861] Sat, 03 March 2007 00:25 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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CarrierII wrote on Sat, 03 March 2007 01:09



1: A little too fast, slow down the game.




Set there Handicap to -95% if it's too fast. Razz


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247865 is a reply to message #246959] Sat, 03 March 2007 00:31 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Yeah, so when I first downloaded the demo, the second skirmish game I played, I decided to set it to -95% on myself to see what happened... I'll tell you what, it is not fun watching the AI destroy every building in one hit each.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247871 is a reply to message #246959] Sat, 03 March 2007 02:06 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Not his handicap, The AI's. Satisfied

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247872 is a reply to message #246959] Sat, 03 March 2007 02:11 Go to previous messageGo to next message
Viking is currently offline  Viking
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The super weapons are to super. Dont Get It


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247878 is a reply to message #247872] Sat, 03 March 2007 02:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Viking wrote on Sat, 03 March 2007 02:11

The super weapons are to super. Dont Get It

Especially the Ion Cannon BEAM.


Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247892 is a reply to message #246959] Sat, 03 March 2007 05:44 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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In the past you could turn the superweapon feature on and off. Will that be the same in the full version?

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247899 is a reply to message #246959] Sat, 03 March 2007 06:19 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Having played some more, I think that it's the music that made people think of Starcraft, not the gameplay.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247900 is a reply to message #247740] Sat, 03 March 2007 06:24 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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EvilWhiteDragon wrote on Fri, 02 March 2007 07:54

Crimson wrote on Fri, 02 March 2007 00:09

I knew they took the walls out but I never used them so I didn't realize they were a big deal.

you said yourself that you never really played rts games...
Maybe we would have been better off if someone who did play a lot of TD and TS etc. That way EA would have gotten proper comments on it..

People from sites like GameReplays.org were there for the RTS knowhow, but because it's the newest C&C game they also got someone to represent the earlier C&C games too.

Expecting a Renegade community leader to be an RTS expert would be like expecting a RTS community leader to be an expert at, say, Halo 2.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247919 is a reply to message #246959] Sat, 03 March 2007 08:42 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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I have to agree about superweapon overpowering. one Ion cannon destroyed far too much of my base. *must get better!*


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247926 is a reply to message #246959] Sat, 03 March 2007 09:49 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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I'm gonna have to eat my words about the AI. I said that game developers always say that it's going to be much better than previous games, but we always get the same old stupid AI. Well it looks like they actually delivered this time.

The skirmish AI is friggin' hard. It really does react to what you build and uses the appropriate counter. You have to build a mixed force or you get punished quickly. I had one game where I built lots of tanks and grenadiers, then got attacked by masses of aircraft, because I forgot to build any anti-air. Usually I was building lots APCs for my anti-infantry, so the AI wasn't building aircraft because I had a huge counter already in place... but I only realised this when I used something else as my anti-infantry, that wasn't also an aircraft counter. I find "normal" skirmish AI as hard to beat as the "harder" setting on most RTS games. I think "normal" is just clever, but "hard" is clever *and* cheating... although someone will have to delve into the game files to find out for sure. I think it's the first time that "normal" and "hard" actually mean just that.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247940 is a reply to message #247862] Sat, 03 March 2007 11:15 Go to previous messageGo to next message
Scythar is currently offline  Scythar
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Crimson wrote on Sat, 03 March 2007 02:16


I know how you could get that opinion just based on the demo, but there's more to it. First of all, you can challenge AI that plays "turtle" style. Second of all, there's a "rules" tab that's not active in the demo, but I believe it has settings in there that prevent attacking for a certain length of time. In the XBOX version, there's a mode where there's a big wall between the bases to physically stop you. Don't base the whole game on a feature-limited demo.


You can actually choose the different AI types in the demo too, in the same way you can play as NOD, but I haven't have had the time to check if it actually changes the behavior at this point.


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[Updated on: Sat, 03 March 2007 11:16]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247944 is a reply to message #247846] Sat, 03 March 2007 12:06 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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NukeIt15 wrote on Fri, 02 March 2007 22:25

Quote:

Why would you want to play a game that has the EXACT same strategies as the older games? Why is so bad for a game to evolve and keep up with the times? If we just want a copy of Red Alert with better graphics on a better engine, then make a mod!


I can't speak for everyone who takes issue with the new game, but for my part it isn't so much that I want a game with the same strategies as the one before as it is that I want a game with more than one strategy. Rushing is going to be the dominant strategy in C&C3, more so than it ever was before, and it is going to be an uncommon round that even reaches the 30 minute mark.

At the top level of play in Renegade, only one strategy will get the job done on most maps.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247945 is a reply to message #246959] Sat, 03 March 2007 12:18 Go to previous messageGo to next message
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Not really. There are tonnes of strategies and counter strategies. I agree that some are better than others, and some will work 90% of the time, but nonetheless I've done some of the craziest stuff in Renegade with my clan.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247954 is a reply to message #246959] Sat, 03 March 2007 13:16 Go to previous messageGo to next message
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247958 is a reply to message #246959] Sat, 03 March 2007 13:21 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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I don't believe the superweapons in C&C 3 are overpowered at all. Its very easy to destroy the AI's superweapon before they can use it, even in Brutal difficulty. If they were not that powerful in the first place, they wouldn't be called superweapons anyway.

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[Updated on: Sat, 03 March 2007 13:21]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247960 is a reply to message #246959] Sat, 03 March 2007 13:25 Go to previous messageGo to next message
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There needs to be advanced power plants. Everything seems to guzzle power, especially on Nod.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247966 is a reply to message #247945] Sat, 03 March 2007 14:05 Go to previous messageGo to next message
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NEFobbyGEN wrote on Sat, 03 March 2007 13:18

Not really. There are tonnes of strategies and counter strategies. I agree that some are better than others, and some will work 90% of the time, but nonetheless I've done some of the craziest stuff in Renegade with my clan.

Spoony wrote

At the top level of play in Renegade, only one strategy will get the job done on most maps.


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[Updated on: Sat, 03 March 2007 14:05]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247984 is a reply to message #246959] Sat, 03 March 2007 14:56 Go to previous messageGo to next message
NukeIt15 is currently offline  NukeIt15
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Renegade is also not an RTS... it's a combined-arms first/third person shooter. With all due respect to Ren, it doesn't compare to C&C3 or any of the rest of the series; it is a completely different animal.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247999 is a reply to message #247940] Sat, 03 March 2007 16:08 Go to previous messageGo to next message
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Scythar wrote on Sat, 03 March 2007 11:15

You can actually choose the different AI types in the demo too, in the same way you can play as NOD, but I haven't have had the time to check if it actually changes the behavior at this point.


Oh, it does. I have not been able to beat the Medium Balanced AI, but I was able to beat the Medium Turtle. Their strategies were quite different. The Medium Turtle never sent troops after my base until I started attacking him and he had a decent force built up. The "Balanced" AI sends out those suicide forces rather quickly.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248003 is a reply to message #246959] Sat, 03 March 2007 16:17 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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I finally beat it on Hard Balanced, but the Brutal AI made me cry.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248009 is a reply to message #246959] Sat, 03 March 2007 16:41 Go to previous messageGo to previous message
CarrierII is currently offline  CarrierII
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I can't get past "Easy" yet, I haven't played RTS (or any PC game really) for some time.

I did ok Vs Medium, but they Ion'd me... Sad
(I'm only saying this now becuase it doesn't make look useless rofl)


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