Advanced Alpha Blend [message #247574] |
Thu, 01 March 2007 11:38 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
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How do I do that advanced alpha blend where you have one base texture,(e,g- L05_Grass) and you have a river with dirt for the bottom of the river, but you also got mountains that are a different texture and than theres the tiberium to worry about. How do I make them all blend in with L05_Grass because that texture touches them all. I tried some tutorials but everyone of them had something the other one didn't and to top that off the only go up to 2 pass counts. Do I have to increase the pass counts to 4? And than which pass tab would be the base texture and which would be the others.
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Re: Advanced Alpha Blend [message #247588 is a reply to message #247574] |
Thu, 01 March 2007 12:59 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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No, you break the grass texture into several parts.
So say on the left side of a plane you have rock, the right side tiberium, and grass in the middle, you split the plane and half, and apply a texture to the left side that has rock and grass, and on the right side, you apply one that has grass and tiberium. It gets a little bit more complicated then that, but thats the gist.
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Re: Advanced Alpha Blend [message #247604 is a reply to message #247574] |
Thu, 01 March 2007 14:32 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
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I was looking more towards a whole tutorial LOL. Cause all the alpha blending tutorials have everything mixed around and I dont know what ones right cause they always screw me over.
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