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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247180 is a reply to message #246959] Tue, 27 February 2007 00:38 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Mammoth tanks are very strong but the game really seems to be much faster than previous C&C's, meaning the cost and building time will prolly be the biggest handicap of mammoth tanks! If you can get 4-5: GG but u need to keep your base and economics alive to do that Wink.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247181 is a reply to message #246959] Tue, 27 February 2007 00:42 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Is there a way to change the mouse selection back to the C&C default?
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247182 is a reply to message #246959] Tue, 27 February 2007 00:42 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I was wondering the same thing. I wasn't too happy about the reversed buttons. Right clicking is for Age of Empires, not C&C.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247188 is a reply to message #246959] Tue, 27 February 2007 01:47 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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Quote:

EA Announcement
C&C 3: Tiberium Wars

Hi! We here at EA feel that C&C did not have enough Generals in it. In addition, we believe that we did not sufficiently fuck over the C&C name with the game Generals. So, we have decided to make a C&C Generals mod, and sell it for uber profit! We won't spend uber monies on designing a new engine because it's all right there. And we get the specialized feel of Starcraft with the awesomeness of our own C&C Generals look. And the best part? We get to cut costs because all the engine work has already been done!

But enough of Generals! We here at EA have decided to make C&C 3: Tiberium Wars.

It's complete with multiple separate build queues, purchasable unit upgrades, and even a mouse interface similar to Starcraft! If you want to build a lot of infantry, you can just build lots of barracks! How is this different from C&C? It's not! Well, unless you count the fact that you have to tell each barracks to build a unit individually. Also, each individual barracks does not get production speed increases if you build more barracks. But don't worry, it's still the same old C&C you like.

If you want more tough units, you can build a technology building. No, that doesn't grant you access to special tougher units. What it does do is let you buy things called "upgrades". Don't worry, that's nothing like Starcraft though. You see, in Starcraft, you could buy several upgrades several times. So you see, it's still C&C!

We've also felt it necessary to remove the ability to build base walls and gates. It was entirely too unique, and we felt that it detracted from the necessity of building more structures and units. Who cares about walls, anyways? I know I sure don't.

We also felt that Generals was pioneering this awesome macro ability. Now instead of being able to tell each unit what to do individually, you can control whole squads of infantry with a single click!

While we're changing things, we decided that tiberium trees were entirely too unsightly. They do have a habit of growing tiberium, you know. So instead, we felt that tiberium should come out of large holes in the ground. It doesn't matter how these holes formed, what matters is that tiberium grows out of them.

In conclusion, we at Electronic Arts feel that C&C 3: Tiberium Wars is going to be a best seller. I hope you buy it!


That is my personal opinion. I can't believe I fell into yet another trap of EA's. Shame on me.

I played the C&C 3 demo for about 2 hours. I simply cannot believe the stench of Generals that it has. Sure it has some pretty graphics... but coming from EA, that is unsurprisingly just about the only nice thing about it. Oh yeah, and it has a real C&C plotline, but I don't think that's a good thing.

This game is not C&C. This game is Generals with Tiberium.

Way to fuck us over, EA. I just thought you guys were trying to make the community happy. I guess I thought wrong.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247189 is a reply to message #246959] Tue, 27 February 2007 01:54 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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LApredator confirmed that patch 1.01 (which they are already developping) will include a mouse configuration option.

As to the Generals >< C&C-stuff, I'm a bit between both atm, I think I need to play it a bit more to make up my mind completely. What concerns me most is the environments who look very generals-like, but i must say they did do a good job getting the C&C-feel with in-game movies, ...

I definately like the game though and feel like playing more of it Smile.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C 3 Demo is Out [message #247194 is a reply to message #247165] Tue, 27 February 2007 03:54 Go to previous messageGo to next message
OWA is currently offline  OWA
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Canadacdn wrote on Tue, 27 February 2007 05:40

The fact that you can't play as Nod sucks big time. Hopefully someone will use their 1337 HAX on the demo and make Nod playable soon.

A Generals modder friend of mine is looking into this.


Re: C&C 3 Demo is Out [message #247198 is a reply to message #247194] Tue, 27 February 2007 04:35 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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One Winged Angel wrote on Tue, 27 February 2007 11:54

Canadacdn wrote on Tue, 27 February 2007 05:40

The fact that you can't play as Nod sucks big time. Hopefully someone will use their 1337 HAX on the demo and make Nod playable soon.

A Generals modder friend of mine is looking into this.

I figured teh hax out already! It's called an engineer. It'll allow you to check out Nod's side Smile.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247199 is a reply to message #247188] Tue, 27 February 2007 04:40 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Kanezor wrote on Tue, 27 February 2007 02:47

That is my personal opinion. I can't believe I fell into yet another trap of EA's. Shame on me.

I played the C&C 3 demo for about 2 hours. I simply cannot believe the stench of Generals that it has. Sure it has some pretty graphics... but coming from EA, that is unsurprisingly just about the only nice thing about it. Oh yeah, and it has a real C&C plotline, but I don't think that's a good thing.

This game is not C&C. This game is Generals with Tiberium.

Way to fuck us over, EA. I just thought you guys were trying to make the community happy. I guess I thought wrong.


I understand every individual word you just said, but string them together into sentences and it becomes totally incoherent.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247216 is a reply to message #246959] Tue, 27 February 2007 08:29 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Its Nice, although there are some bugs i noticed, Juggernauts tend to Glitch in Buildings ( they wanna walk threw buildings ) if u attack a enemy past the object, also, Juggernauts CAN walk Deployed , if they are attacked, they kinda Strafe then = Bug lol Neutral Anyway, I think its smart for EA ( sorry, not ) Allowing u Full Tech Tree in Skirmish. Also, they Don't Allow u to ply nod, but wow, check what i got Very Happy

http://img341.imageshack.us/img341/6278/haxjw1.png

i Have Highest Settings, but with AA off and shadow's off, and my Card Fucks its a bit ( Old 128 MB AGP Card, doest support bloom ), its the fully Updated Avatar Mech, only can adept Own Teamed Nod Vechs to steal the Technology ( Fully Updated has 4 parts, but im not telling ) Anyway, also, when i Captured the Nod MCV, my nod Blue MCV ( looks like a scarab ) turned into a purple one o.O kinda wtf, so ul see Purple Nod Units on the SS While im Blue.. ¬¬ anyway, i miss the old command & Conquer Sounds + Ion kinda big, i just build Temple of Nod and gonna test the nuke Very Happy Maybe put a vid on here, oh and btw, Stealth Tanks look like Snow Motor's kinda

Also, There are some things i Dislike, maybe for Good power but u can Change Mammy's Guns to railguns as a upgrade ( also Predator ) and laser's for Scorpion tank ( Its the new Named Light tank for nod ) and ob kinda tends to fire slow, although i think its good how they Balanced Base Defenses now, GDI has a building at same power as a obelisk now Very Happy although ob tends to fire slowly, Tib Sun Sound...


/ -= Neon =- \

[Updated on: Tue, 27 February 2007 08:34]

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Re: C&C 3 Demo is Out [message #247223 is a reply to message #247153] Tue, 27 February 2007 09:06 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Caveman wrote on Mon, 26 February 2007 22:34

Good Demo. Fun to play. I'm upload two videos both of them are the same just one is HQ and one is LQ. Once I finish yousending them i'll try to edit this post and give y'all the links. (They're only 3min video but I thought i'd do it anyways.) Just to let y'all know there is no sound because FRAPS didn't want to record it but the graphics (On the HQ Video) are superb. Full detail with AA on the highest level which i'm going to assume is 4.

For some reason during the encoding the video lost alot of lighting, hopefully its not too dark. However if it is i'll either make another one and just encode it again with some tweaking.

LQ (Not recommended)
http://download.yousendit.com/05E605D328141C45



HQ Video: Fixed the lighting.

http://download.yousendit.com/CD8880513D7889E0


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247230 is a reply to message #247188] Tue, 27 February 2007 09:57 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Assuming you're not trying to be sarcastic or making fun of those few bashing the game...

Quote:

Hi! We here at EA feel that C&C did not have enough Generals in it. In addition, we believe that we did not sufficiently fuck over the C&C name with the game Generals. So, we have decided to make a C&C Generals mod, and sell it for uber profit! We won't spend uber monies on designing a new engine because it's all right there. And we get the specialized feel of Starcraft with the awesomeness of our own C&C Generals look. And the best part? We get to cut costs because all the engine work has already been done!

I hope you're actually quoting someone else, because I'm not sure what kind of idiot it takes to think that using a modern, perfectly capable engine and just upgrading it is in any-way-what-so-ever a bad thing. I'm sure you'd rather them waste hundreds of thousands of dollars to make an unnecessary new engine instead of just upgrading a current engine to accomplish the exact same thing and putting that money to better use.

Quote:

and even a mouse interface similar to Starcraft!

You mean, "similar to every other modern RTS game", right? Besides, they'll most likely include the option to use the left click instead.

Quote:

If you want to build a lot of infantry, you can just build lots of barracks! How is this different from C&C? It's not! Well, unless you count the fact that you have to tell each barracks to build a unit individually.

No you don't, you just switch tabs on the side bar to build each extra unit, you don't have to go to each barracks to build each unit.

Quote:

Also, each individual barracks does not get production speed increases if you build more barracks. But don't worry, it's still the same old C&C you like.

I don't see what the big deal is, instead of building two units at a faster rate, you're building two units at the same time at normal rates, you still get two units quicker by building two barracks. I don't see the huge-gotta-bitch-and-whine-about-it difference.

Quote:

If you want more tough units, you can build a technology building. No, that doesn't grant you access to special tougher units.

So, I just imagined the Mammoth Tank and Juggernaught and the other units becoming available only after I built the Command Post and Tech Center, right?

Quote:

What it does do is let you buy things called "upgrades". Don't worry, that's nothing like Starcraft though. You see, in Starcraft, you could buy several upgrades several times. So you see, it's still C&C!

I see you're still confusing "like all other modern RTS games" with "like Starcraft"...

And, no you couldn't buy the upgrades in Starcraft several times, each time you bought an upgrade, a better new upgrade was made available.

Quote:

We've also felt it necessary to remove the ability to build base walls and gates. It was entirely too unique, and we felt that it detracted from the necessity of building more structures and units. Who cares about walls, anyways? I know I sure don't.

The modders that will add it back in within months of it's release, if walls are not added in a patch or something. CnC3 had walls, they just for some reason removed the ability to build them at the last minute. Wow, an actual valid complaint, must have been an accident, right?

Quote:

We also felt that Generals was pioneering this awesome macro ability. Now instead of being able to tell each unit what to do individually, you can control whole squads of infantry with a single click!

Because 6 people taking 6 direct hits to die is less stupid then 1 person taking 6 direct hits to die? It's only a visual change.

Quote:

While we're changing things, we decided that tiberium trees were entirely too unsightly. They do have a habit of growing tiberium, you know. So instead, we felt that tiberium should come out of large holes in the ground. It doesn't matter how these holes formed, what matters is that tiberium grows out of them.

Damn, a second valid complaint, even though it is a very minor and insignificant one.

Quote:

Oh yeah, and it has a real C&C plotline, but I don't think that's a good thing.

This game is not C&C. This game is Generals with Tiberium.


You're ranting about it being bad because it has a few different features then C&C games, but it having a "real C&C plotline" is somehow bad?


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[Updated on: Tue, 27 February 2007 10:04]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247231 is a reply to message #246959] Tue, 27 February 2007 10:13 Go to previous messageGo to next message
Renx is currently offline  Renx
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Walls were taken out of skirmish/multiplayer only, and on purpose. They'll still be accessible in SP.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247236 is a reply to message #246959] Tue, 27 February 2007 10:50 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Why aren't they in skirmish and multiplayer?

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247240 is a reply to message #246959] Tue, 27 February 2007 11:03 Go to previous messageGo to next message
Renx is currently offline  Renx
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http://forums.ea.com/mboards/thread.jspa?sls=2&tstart=15&threadID=188624 &start=0

Predator


The reality is, yes, we made a late design decision not too long ago to take out walls from multiplayer. We will explain this further in the upcoming podcast, but we found after extensive testing that walls were being hardly used and didn't suit the gameplay style, the fast paced feel, they became more of a nuance than an actual enhancing gameplay feature.




I can see them being added back in a patch later on.


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Blazer

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[Updated on: Tue, 27 February 2007 11:04]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247253 is a reply to message #246959] Tue, 27 February 2007 13:11 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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I could see myself using walls to keep out hordes of annoying Nod infantry, while my auto-defenses take care of them.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247261 is a reply to message #246959] Tue, 27 February 2007 14:03 Go to previous messageGo to next message
Renx is currently offline  Renx
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http://www.n00bstories.com/image.fetch.php?id=1053960969

fear the ctrl+selection feature


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[Updated on: Tue, 27 February 2007 14:04]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247263 is a reply to message #246959] Tue, 27 February 2007 14:10 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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ROFL

I'm the bawss.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247266 is a reply to message #246959] Tue, 27 February 2007 14:41 Go to previous messageGo to next message
Demolition man
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I don't get why they remove walls. Because they didn't use it in MP... So? Just leave it in for others they made it already so let it stay.

Also when unpacking an apc, building or deploying a mcv you have to select the deploy/unpack button at the bottom right. My suggestion would be to also add that a cursor like this will show up when hovering over the unit/building (Like all the other C&C games had). Also keep it at the bottom right for specific units to get out the building/apc.

Also GDI was to blue if you ask me.

EDIT: also you can't see how space you got left for tiberium till you need a silo.

[Updated on: Tue, 27 February 2007 14:56]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247273 is a reply to message #246959] Tue, 27 February 2007 14:54 Go to previous messageGo to next message
Renx is currently offline  Renx
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I don't like that you can only put one unit type in an APC. It makes since in the way that there are 5 people in a squad, but I liked mixing up the units in my APCs.

Demoman when you learn to use that feature right it's great. You can tell an APC to go to the drop point then come back right after it drops them off with waypoints.


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[Updated on: Tue, 27 February 2007 14:55]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247274 is a reply to message #246959] Tue, 27 February 2007 14:56 Go to previous messageGo to next message
Demolition man
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but what i said doesn't only count for apc's but yeah i still need to test out the waypoint stuff. Only played on real skirmish game =/

[Updated on: Tue, 27 February 2007 14:57]

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icon14.gif  Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247278 is a reply to message #246959] Tue, 27 February 2007 15:22 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Holy fucking shit--I am so excited!!! I have not been this excited about a video game since...since RA2! Thumbs Up AHHHH!!!! In Love Shocked Shocked Shocked

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247279 is a reply to message #247274] Tue, 27 February 2007 15:22 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Predator


The reality is, yes, we made a late design decision not too long ago to take out walls from multiplayer. We will explain this further in the upcoming podcast, but we found after extensive testing that walls were being hardly used and didn't suit the gameplay style, the fast paced feel, they became more of a nuance than an actual enhancing gameplay feature.


An so they decided to make it a bit more gay General's like, and take away options for the user. I want to build a wall and make my base look like a real base, but now tanks and infantry can just run into my base and throw a party.
This must be what EA thought: "And perhaps beings we have these walls in the game and the majority of people don't use them, we better take them out, I mean it keeps people from sending engineers into you construction yard and they act as a second layer defense against low flying projectiles, but thats all."

Oh BTW lets make it fast paced so those "boring" 2 hour games can no longer happen and after your 11 minute battle you can say: "Remember 5 minutes and 30 seconds into the game, you had that one harvester and I blew it up." And they will say "No, because I was watching your infantry and dealing with about 50 other things."

Quote:


We also felt that Generals was pioneering this awesome macro ability. Now instead of being able to tell each unit what to do individually, you can control whole squads of infantry with a single click!


Yes lets make it so if a tank comes along it can run them all over instead of them being able to scatter, so you just lose all you money at once, and don't forget the splash damage.

Quote:

ob kinda tends to fire slow, although i think its good how they Balanced Base Defenses now, GDI has a building at same power as a obelisk now although ob tends to fire slowly, Tib Sun Sound...

Why would the base defenses be more powerful than the other teams base defenses, it adds more "strategy" (EA thinks: "what the heck does that word mean") to the game. And after all its only a strategy game why have strategy.

Quote:


Is there a way to change the mouse selection back to the C&C default?


When does EA give us options.

Speaking of options the actual game better have an options screen that looks something like this:
index.php?t=getfile&id=2865&private=0
or they better get a patch done quick.

I bet C&C3's "rules.ini" file will be called "EARules.duh" and it will allow you to change the volume of sound effects and music.
  • Attachment: options.png
    (Size: 4.08KB, Downloaded 400 times)


Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247280 is a reply to message #247266] Tue, 27 February 2007 15:26 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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Demolition man wrote on Tue, 27 February 2007 14:41

Also GDI was to blue if you ask me.


I think that was just the "team colors" feature. When you set up your skirmish you can pick a different color, like a light yellow. That feature allows for easier unit identification when you're playing something like GDIvsGDI or more in a multi-player map.


I'm the bawss.

[Updated on: Tue, 27 February 2007 15:26]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247281 is a reply to message #246959] Tue, 27 February 2007 15:30 Go to previous messageGo to next message
NukeIt15 is currently offline  NukeIt15
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My first impressions (the bad):

- Structures die way too easily, especially base defenses. A handful of basic-level tanks and infantry can wipe the floor with three or four defense towers before said towers can make as many as two or three kills combined.

- On the other side of the coin, structures build too quickly. Building a base feels like TS at speed 6.

- I do not like the way the game handles mission updates in SP. It does not merely focus the normal camera on a point of interest, it focuses in on it then bounces. It is possible to skip this bit, but it is annoying to me just because it is something getting between me and my game. On a similar note, is it really necessary to deselect everything the player has selected every fucking time the mission status updates? It interferes with the player's ability to play, and is not a good feature.

- A note on infantry selection: when you have a big crowd of infantry, it is stupidly annoying to pick out which soldier belongs to which squad, as they have a tendency to mingle with one another and each individual soldier does not have a health bar of his own. This problem could be solved either by pinning a little health bar/selection dot/something over the head of each individual squad member, or by having squad members not wander off from their squad leaders. It doesn't need to be that much of a pain to pick out who's who.

- The Ion Cannon seems stupidly powerful. This is a disturbing trend in the superweapons that EA puts into their RTS titles. The Ion Cannon in TD and TS was a precision weapon that could take out a key structure (A key structure) in preparation for a follow-up attack. It shouldn't be a nuke-beam that fries the entire core of a base on its own. Honestly, anything that can take out one, two, or three structures in one shot is powerful enough and then some, and anything which can cause more damage than that needs to be limited to a single shot ala the Nod nuke in TD.

- Units take a little too much personal initiative when enemy units come calling. So far I've had infantry squads run off to attack enemies that aren't even in my field of vision yet, which is a bit annoying. I don't mind them firing from where they are or moving when enemies get into firing range, but I'd like it better if they wouldn't actively try to get into firing range before I give them orders to do so.

First Impressions (the good):

- Good job on the cutscenes. It is nice to see Kane's face again, and I think Mike Ironside is a good pick for GDI brass. That reporter seemed a bit wooden, but that's forgivable IMHO.

- Vehicles handle nicely. The temporary hulks of dead vehicles are a nice touch, as one could conceivably stall a big formation of tanks by destroying its leading units and forcing the rest of the column to maneuver around or wait for the hulks to go away. That has some nice potential for ambushes and defensive tactics.

- Unit balance (vs. units) in general seems about right. I didn't get a chance to test drive the Juggernaut, but the Medium and Mammoth tanks seem to balance out nicely with infantry (thankfully, infantry units aren't pushovers... unless you literally push them over). It is nice to see that groups of dissimilar units will move at the same speed when moved together; infantry and armor can be moved up without the tracks getting too far ahead of their squishy support.


Prolly more later...


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247282 is a reply to message #246959] Tue, 27 February 2007 15:31 Go to previous messageGo to previous message
Demolition man
Messages: 670
Registered: February 2003
Location: dutchland
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Colonel
No i knew that but just check the video before the first mission and also why is the GDI default in skirmish blue?

But maybe the blue gui made the blueish feeling worse.
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