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Re: Character model editing [message #247206 is a reply to message #247107] Tue, 27 February 2007 06:26 Go to previous message
jamiejrg is currently offline  jamiejrg
Messages: 403
Registered: February 2007
Location: Canada
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In order for it to be legal still i can't screw with any of the colision boxes right? But if i take some of the vertexs out of the world box etc it shouldnt matter right?

*edit* Ok so i had a little time to fool around with this stuff and i knoticed something. the l0 models have the boundingbox and worldbox, as well as a shadow mesh and k_xxxx bones, i think those are colision boxes. I think the l0 models are souly for that purpose, the shadow mesh and colision, becuase it looks almost exactly the same as the l1 models.

Anyone willing to test this out with me?

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Tue, 27 February 2007 06:38]

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