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Re: Character model editing [message #247152 is a reply to message #247119] Mon, 26 February 2007 21:25 Go to previous messageGo to previous message
jamiejrg is currently offline  jamiejrg
Messages: 403
Registered: February 2007
Location: Canada
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Slave wrote on Mon, 26 February 2007 18:41

i hope i got this right, since i never really got into modeling.

I believe sakura is made up of more models than those. You should search always.dat a bit. c_nod_saku_head.w3d for example.
A head might be convenient.

c_nod_saku_.w3d Combines all the sakura related models.
c_nod_saku_l0.w3d High poly version
c_nod_saku_l1.w3d Medium poly version
c_nod_saku_l2.w3d Low poly version
c_nod_saku_l3.w3d Amazingly low poly version
s_b_human.w3d Female skeleton

Wich level of character detail is used depends on your computer's polygon budget and how far a character is away.
I think you can get away with just editing L0 and getting rid of the low detail versions, since computers have evolved since 2002.


Ya, that makes sense i'll try that out.


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
 
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