Re: Character model editing [message #247152 is a reply to message #247119] |
Mon, 26 February 2007 21:25 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma:
|
Commander |
|
|
Slave wrote on Mon, 26 February 2007 18:41 | i hope i got this right, since i never really got into modeling.
I believe sakura is made up of more models than those. You should search always.dat a bit. c_nod_saku_head.w3d for example.
A head might be convenient.
c_nod_saku_.w3d Combines all the sakura related models.
c_nod_saku_l0.w3d High poly version
c_nod_saku_l1.w3d Medium poly version
c_nod_saku_l2.w3d Low poly version
c_nod_saku_l3.w3d Amazingly low poly version
s_b_human.w3d Female skeleton
Wich level of character detail is used depends on your computer's polygon budget and how far a character is away.
I think you can get away with just editing L0 and getting rid of the low detail versions, since computers have evolved since 2002.
|
Ya, that makes sense i'll try that out.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
|
|
|