Skinning help! [message #24600] |
Thu, 12 June 2003 19:00 |
znick
Messages: 1 Registered: June 2003
Karma: 0
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Recruit |
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Hey,
I am trying to skin some things but i am having a minor problem. On some of the skins, for example the buttons(if_buttons01) and the ion cannon bean, don't save. Whenever i try to save them it says" Because of specified limitations of the file, no alpha channels will be saved." Then it doesn't save the skin. Now, i have seen people do this before on their own skins, can someone please tell me how to get around this.
Nick
~sb
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Skinning help! [message #24619] |
Thu, 12 June 2003 21:59 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Save as a .tga?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Skinning help! [message #24657] |
Fri, 13 June 2003 06:36 |
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npsmith82
Messages: 525 Registered: February 2003 Location: England, UK
Karma: 0
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Colonel |
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Alpha channels are used to provide a transparency effect within skins, for example, if the ion cannon beam didn't use alpha channels you would not be able to see through the ion beam itself when it's about to strike.
If you've used the XCC Mix Editor to extract the skins in the first place, take note of what the preview says in the right hand panel of the mix browser, it will say whether it's DXT1 or DXT5. Just be sure to save back into the same file type.
All non-transparent skins are either TGA or DDS files (DXT1).
All semi-transparent skins use DDS files only (DXT5).
WOL: npsmith82
For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
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