Has anyone else used Set_Bullets ()? [message #244653] |
Sat, 10 February 2007 05:59 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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Whitedragon | That doesn't seem to work right. While it does make the pistol start with 12 loaded bullets, the ammo count starts to display incorrectly once you fire and reload a few times.
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^^ Is that a known issue with the Set_Bullets() engine call? P.S. the bug is triggered by adding this line of code:
Set_Bullets (obj, "Weapon_Pistol_Player", 12);
to M00_GrantPowerup_Created::Created ()
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: Has anyone else used Set_Bullets ()? [message #246266 is a reply to message #246219] |
Wed, 21 February 2007 15:57 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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Jerad Gray wrote on Wed, 21 February 2007 12:05 | I think you have to attach it to the soldier actually.
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The script is already being attached to the soldiers by SSAOW.
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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