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Re: Invs walls in level edit [message #245384 is a reply to message #245315] |
Thu, 15 February 2007 15:44 |
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Making a map on Gmax is worth the may hours it takes to learn the program. It also gets you started with the skills you need to learn 3D modeling if you want to do that.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Invs walls in level edit [message #245391 is a reply to message #245315] |
Thu, 15 February 2007 16:27 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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You want "invisible walls" in your map so flying units dont go to far.
Dude, you have to do this in gmax, you don't want your map to be half ass do you?
Just take some time to learn gmax and then when your ready for the "invisible walls" just make a huge thin box then go to w3d options and check the "hide" box.
Sorry if it wasnt what you wanted to hear.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: Invs walls in level edit [message #245497 is a reply to message #245315] |
Fri, 16 February 2007 14:47 |
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I needs to be an inverted box, otherwise vehicles will get stuck on the backside.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Invs walls in level edit [message #245559 is a reply to message #245315] |
Fri, 16 February 2007 22:31 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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get the w3d importer
import the level
make an object surrounding the entire level with phisical col and hide w3d settings
delete the rest of the level
export it
place it as a seperate terrain in le, should automatically centre
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Invs walls in level edit [message #245854 is a reply to message #245831] |
Sun, 18 February 2007 19:45 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Gen_Blacky wrote on Sun, 18 February 2007 12:52 | nm u guys dont get it, its hightfield map its not part ot the w3d so in gmax all i see is bulidings and i wont know where the walls are unless i guess
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No, you don't get it.
You cannot create invisible walls without using RenX.
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