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map sizes [message #245265] Wed, 14 February 2007 14:14 Go to next message
jnz is currently offline  jnz
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this may seem a wierd question, but i need the answer pretty badly.

i need to know how to find the width of a given map in renegade. weather it be in renx or LE or whatever tool you want. but its width must be in the same units renegade uses. if can find out this, i will be very happy Smile

so go on, make a programmer for renegade happy today Razz

[Updated on: Wed, 14 February 2007 14:14]

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Re: map sizes [message #245271 is a reply to message #245265] Wed, 14 February 2007 15:03 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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How the hell do you have 1500 posts in less than a year?

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: map sizes [message #245272 is a reply to message #245265] Wed, 14 February 2007 15:20 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Commander
*edit*

Select the whole terrain (map) and go to Group>group>ok
Click on the group, then right click and press properties. The dimensions will be in the properties window

Your welcome.

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Wed, 14 February 2007 15:23]

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Re: map sizes [message #245287 is a reply to message #245272] Wed, 14 February 2007 17:16 Go to previous messageGo to next message
jnz is currently offline  jnz
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jamiejrg wrote on Wed, 14 February 2007 22:20

*edit*

Select the whole terrain (map) and go to Group>group>ok
Click on the group, then right click and press properties. The dimensions will be in the properties window

Your welcome.

Jamie


thanks, it worked. although, it was a little off. does gmax use diffrent units to then renegade engine?
Re: map sizes [message #245295 is a reply to message #245265] Wed, 14 February 2007 18:31 Go to previous messageGo to next message
Sir Kane
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It's all in meters.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: map sizes [message #245332 is a reply to message #245265] Thu, 15 February 2007 06:59 Go to previous messageGo to next message
Zion is currently offline  Zion
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I thought it was centimeters... That's what gmax's scaling units are at anyway.
Re: map sizes [message #245338 is a reply to message #245332] Thu, 15 February 2007 08:39 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I have mine in units, which will be the same positions in level editor.

Jeep Rubi wrote on Wed, 14 February 2007 15:03

How the hell do you have 1500 posts in less than a year?

6.74 average messages per day


[Updated on: Thu, 15 February 2007 08:43]

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Re: map sizes [message #245560 is a reply to message #245265] Fri, 16 February 2007 22:35 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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i have mine in meters, the same as all the westwood models i have ascessed
why do you need the dimensions anyway? scripting?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: map sizes [message #245677 is a reply to message #245265] Sat, 17 February 2007 12:07 Go to previous message
jnz is currently offline  jnz
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Seye(Smart Eye, not StealthEye Razz), im working on a formula to map the position of the player to a grid or image. The values i got from renX seemed pretty good. just needed a bit of tweeking.
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