Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Technical Support » Win32 FDS » Official SBot Thread  () 3 Votes
Re: Official SBot Thread [message #242704 is a reply to message #242678] Thu, 01 February 2007 06:27 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
Alex wrote on Thu, 01 February 2007 03:40

That made no sense at all. Huh


English is not his native language.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: Official SBot Thread [message #242707 is a reply to message #215844] Thu, 01 February 2007 06:55 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Update:

changed the build screen. now you can add as many build commands as you like Very Happy

index.php?t=getfile&id=2501&private=0
Re: Official SBot Thread [message #242719 is a reply to message #215844] Thu, 01 February 2007 08:11 Go to previous messageGo to next message
Fifaheld is currently offline  Fifaheld
Messages: 349
Registered: October 2005
Karma: 0
Recruit
sorry for my english, I would only like to help him offered better to do and just ask like what goes Huh

[Updated on: Thu, 01 February 2007 08:13]

Report message to a moderator

Re: Official SBot Thread [message #242771 is a reply to message #242704] Thu, 01 February 2007 14:20 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

Dave Anderson wrote on Thu, 01 February 2007 07:27

Alex wrote on Thu, 01 February 2007 03:40

That made no sense at all. Huh


English is not his native language.


Did you check my post after I said that?


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Official SBot Thread [message #242798 is a reply to message #215844] Thu, 01 February 2007 15:24 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
Apparently not.

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: Official SBot Thread [message #243141 is a reply to message #215844] Sat, 03 February 2007 15:47 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Update:

after alot of fiddling with scripts.dll this took a few hours, but now allows me to add commands that needs player infomation alot easier. here is an example.

index.php?t=getfile&id=2568&private=0


  • Attachment: Sbot-IRC.png
    (Size: 1.64KB, Downloaded 1512 times)
Re: Official SBot Thread [message #243143 is a reply to message #215844] Sat, 03 February 2007 15:50 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

Smile

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Official SBot Thread [message #243168 is a reply to message #215844] Sat, 03 February 2007 17:54 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

http://www.distortiagaming.com/files/SBot.wmv

Kinky.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.

[Updated on: Sat, 03 February 2007 17:57]

Report message to a moderator

Re: Official SBot Thread [message #243362 is a reply to message #215844] Sun, 04 February 2007 16:07 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Update:

because of some crashes with some presets, im going to have to take out the custom build commands. for some reason some presets cause the server to crash. even though it goes through a check to see if it is valid or not.

instead, im going to hardcode as many structures that could be useful as i can. if you want any, now is the time to post.

im also starting on the buy command. like the build command, this has to be hardcoded as well.
Re: Official SBot Thread [message #243372 is a reply to message #215844] Sun, 04 February 2007 17:28 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
!build AGT
!build Obelisk

Those two commands would make for some interesting gameplay.

It would be pretty cool to have a !build command for each main structure as well so a team could replace destroyed ones. I don't know if that is possible, it would require you to delete the old destroyed ones from the map.

Possibly you could make it to where it would support !buy War Factor (for example), that way you could replace a structure if you have enough credits (example: 10,000 credits).

I don't know if the above two ideas are even possible, but it would be rather interesting.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: Official SBot Thread [message #243375 is a reply to message #215844] Sun, 04 February 2007 17:45 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
i have aleady tryed. its not possible to revive a broken building. it would require modification on the client.
Re: Official SBot Thread [message #243390 is a reply to message #215844] Sun, 04 February 2007 18:59 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
Messages: 478
Registered: November 2006
Karma: 0
Commander
You can certainly not "add" random buildings while you are in game. Like !buy obelisk

But what you can do, is make it so you can create like a hut that has the functions of it.

Lets say !build factoryturret it would deploy a turret and then allot it to buy vechs out of it. (Would look weird, but just trying to be supportive)


Re: Official SBot Thread [message #243405 is a reply to message #215844] Sun, 04 February 2007 20:50 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

Tbh you con make a oblisk in level edit, Too bad it's indestructible.

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Official SBot Thread [message #243412 is a reply to message #215844] Sun, 04 February 2007 22:06 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
Is there something different about the characteristics of a Obelisk or AGT compared to (for example) a turret that disallows the placement/creation of that structure?

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: Official SBot Thread [message #243418 is a reply to message #215844] Sun, 04 February 2007 23:56 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

It's a ceiling gun, That fire's a oblisk beam.

Kinda cool, But indestructible, Unless you edited ofc.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Official SBot Thread [message #243422 is a reply to message #215844] Mon, 05 February 2007 01:20 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
naa, ceiling guns are easy to destroy. ill have a look into that.

a building is a part of the map with a building controller attached to it. this is why you canno't spawn a new one. you can't respawn the building controller becuase you canno't m,ake the client think it is "alive" again.

a turret is a vehical. this is why you can spawn one.
Re: Official SBot Thread [message #243544 is a reply to message #215844] Mon, 05 February 2007 13:39 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
Messages: 478
Registered: November 2006
Karma: 0
Commander
Of course you can always make it that you can make a second preset of a building, and set it as a vehicle.

Re: Official SBot Thread [message #244820 is a reply to message #215844] Sun, 11 February 2007 07:07 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
ROFL, fixed as soon as i posted.

[Updated on: Sun, 11 February 2007 07:09]

Report message to a moderator

Re: Official SBot Thread [message #245135 is a reply to message #215844] Tue, 13 February 2007 11:18 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Update:

The moderators and admins have to type their password each time they want to do an admin/moderator command. they don't use public, team or page the server. they have to privatemessage themselfs with the command eg:

/roshambo !kicka h4x0r <mypassword>

it can ofc be in pretty much any order eg:
roshambo !kicka <mypassword> h4x0r


the !kicka command stands for "kick" "allow"
Re: Official SBot Thread [message #245140 is a reply to message #215844] Tue, 13 February 2007 12:40 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
For each user i am going make a txt file. this will contain all the ip addresses they have used. usernames etc...

does anyone have any suggetions for the IRC commands?

[Updated on: Tue, 13 February 2007 12:41]

Report message to a moderator

Re: Official SBot Thread [message #245144 is a reply to message #215844] Tue, 13 February 2007 13:15 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma: 1
Colonel
That password thing is a horrible idea. What you should do is make them have to type !identify <password> when they join to receive mod status.

For storing IPs, some kind of database would be best. I suggest SQLite.


Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: Official SBot Thread [message #245147 is a reply to message #245144] Tue, 13 February 2007 13:27 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Whitedragon wrote on Tue, 13 February 2007 20:15

That password thing is a horrible idea. What you should do is make them have to type !identify <password> when they join to receive mod status.

For storing IPs, some kind of database would be best. I suggest SQLite.


Tryed all the databases that VCS++ had. They all sucked. The reason i wanted to make the mod type their password was purly for security. I will make it a command.
Re: Official SBot Thread [message #245154 is a reply to message #215844] Tue, 13 February 2007 13:48 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
Messages: 3804
Registered: February 2006
Location: England
Karma: 0
General (3 Stars)

I'd like to see an alias file, so that anyone can swap to your bot without having to learn the new command effects, IE:
CS' !kick is the same as BRenBot's !qkick

An alias system allowing you to swap from one bot to the other without having to learn things like that would be cool.


Renguard is a wonderful initiative
Toggle Spoiler
Re: Official SBot Thread [message #245161 is a reply to message #215844] Tue, 13 February 2007 15:18 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
don't worry, there is going to be loads of aliases for each command. i want to put aliases that BR, NR CS uses in as well.
Re: Official SBot Thread [message #245186 is a reply to message #215844] Tue, 13 February 2007 19:01 Go to previous messageGo to previous message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Update:

index.php?t=getfile&id=2778&private=0
Previous Topic: [Resolved] Few SSGM questions
Next Topic: FDS and BrenBot
Goto Forum:
  


Current Time: Sun Nov 03 20:16:31 MST 2024

Total time taken to generate the page: 0.02016 seconds