|
|
|
|
|
|
|
|
|
Re: Official SBot Thread [message #243372 is a reply to message #215844] |
Sun, 04 February 2007 17:28 |
|
Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
|
General (1 Star) |
|
|
!build AGT
!build Obelisk
Those two commands would make for some interesting gameplay.
It would be pretty cool to have a !build command for each main structure as well so a team could replace destroyed ones. I don't know if that is possible, it would require you to delete the old destroyed ones from the map.
Possibly you could make it to where it would support !buy War Factor (for example), that way you could replace a structure if you have enough credits (example: 10,000 credits).
I don't know if the above two ideas are even possible, but it would be rather interesting.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
|
|
|
|
Re: Official SBot Thread [message #243390 is a reply to message #215844] |
Sun, 04 February 2007 18:59 |
|
SeargentSarg
Messages: 478 Registered: November 2006
Karma: 0
|
Commander |
|
|
You can certainly not "add" random buildings while you are in game. Like !buy obelisk
But what you can do, is make it so you can create like a hut that has the functions of it.
Lets say !build factoryturret it would deploy a turret and then allot it to buy vechs out of it. (Would look weird, but just trying to be supportive)
RenCorner.NET - Multi-Gaming Community
|
|
|
|
Re: Official SBot Thread [message #243412 is a reply to message #215844] |
Sun, 04 February 2007 22:06 |
|
Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
|
General (1 Star) |
|
|
Is there something different about the characteristics of a Obelisk or AGT compared to (for example) a turret that disallows the placement/creation of that structure?
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
|
|
|
|
|
|
|
|
|
Re: Official SBot Thread [message #245144 is a reply to message #215844] |
Tue, 13 February 2007 13:15 |
|
Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
|
Colonel |
|
|
That password thing is a horrible idea. What you should do is make them have to type !identify <password> when they join to receive mod status.
For storing IPs, some kind of database would be best. I suggest SQLite.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
|
|
|
|
|
|
|