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Re: Roleplay 2 Coming Soon (Update Pics) [message #244779 is a reply to message #240306] |
Sun, 11 February 2007 01:45 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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renhelp.net texture tut there
get the textures by using xcc on always in ren/data and copying all the textures as tga (takes a while, but is tonnes better than downloading those packs with half of the textures and doing this extracts all the games images and your pkgs images that were historically/now in the data folder)
now you just have to find the textures in the the big pile of gunk, skins, and images that dont even work...
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sun, 11 February 2007 01:46] Report message to a moderator
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Re: Roleplay 2 Coming Soon (Update Pics) [message #244800 is a reply to message #240306] |
Sun, 11 February 2007 03:09 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Its just a big city, that you get to wander around in. There are different kind of vehicles, all sorts really. Its open ended, you can do what ever you want.
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Re: Roleplay 2 Coming Soon (Update Pics) [message #244958 is a reply to message #244908] |
Sun, 11 February 2007 22:40 |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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Scrin wrote on Sun, 11 February 2007 17:19 |
Canadacdn wrote on Sun, 11 February 2007 19:51 | This is for discussion of Roleplay 2. Ask about water bumps or whatever somewhere else.
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sorry.. but its from RP2 that means its good place to ask it
(say is this so hard post this water effect files here?)
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The problem now is that i have already explained every step of doing the bump mapping/reflecting and even the textures required to do it, and yet you ignore that.
Go back to page 6 and look , save the 3 textures as Tga and insert into renx folder then do as the pics show.
Really all you need is XCC mixer like many have already suggested, and then you can extract all the stuff from roleplay2 itself. The version you have is older so i probably did something different with "experimentation" being the key word lol.
As well the renhelp.net tutorial is no different then the way i set it up, other then i use different arg settings/textures.
Quote: | like is there tanks and what is your objective
or are they just big maps
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It is a very diverse map and the goal is to just have fun, death match, roleplay, cnr you name it. The actual concept on the other hand is based on Gta san andreas, so i want somewhat that style of gameplay in the end, where you buy all your stuff seperate, you work at jobs,gamble in casinos,steal cars and sell them off for money, and many other things that involve working through stuff to get rewards. Not everything is done in terms of modding though its getting there. The map itself changes by the week , as i add new buildings, worldspaces, textures/items etc.
[Updated on: Sun, 11 February 2007 22:47] Report message to a moderator
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Re: Roleplay 2 Coming Soon (Update Pics) [message #244970 is a reply to message #244958] |
Mon, 12 February 2007 01:08 |
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Scrin
Messages: 1310 Registered: January 2007 Location: Cold City
Karma: 0
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General (1 Star) |
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Blazea58 wrote on Sun, 11 February 2007 23:40 |
Scrin wrote on Sun, 11 February 2007 17:19 |
Canadacdn wrote on Sun, 11 February 2007 19:51 | This is for discussion of Roleplay 2. Ask about water bumps or whatever somewhere else.
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sorry.. but its from RP2 that means its good place to ask it
(say is this so hard post this water effect files here?)
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The problem now is that i have already explained every step of doing the bump mapping/reflecting and even the textures required to do it, and yet you ignore that.
Go back to page 6 and look , save the 3 textures as Tga and insert into renx folder then do as the pics show.
Really all you need is XCC mixer like many have already suggested, and then you can extract all the stuff from roleplay2 itself. The version you have is older so i probably did something different with "experimentation" being the key word lol.
As well the renhelp.net tutorial is no different then the way i set it up, other then i use different arg settings/textures.
Quote: | like is there tanks and what is your objective
or are they just big maps
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It is a very diverse map and the goal is to just have fun, death match, roleplay, cnr you name it. The actual concept on the other hand is based on Gta san andreas, so i want somewhat that style of gameplay in the end, where you buy all your stuff seperate, you work at jobs,gamble in casinos,steal cars and sell them off for money, and many other things that involve working through stuff to get rewards. Not everything is done in terms of modding though its getting there. The map itself changes by the week , as i add new buildings, worldspaces, textures/items etc.
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im not ignore your page 6, my english is crap not understand what you say there...big text...you can make this work for me with renx... and post here full working water file in rar?
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Re: Roleplay 2 Coming Soon (Update Pics) [message #245424 is a reply to message #240306] |
Fri, 16 February 2007 00:13 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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this is getting really off topic, and id rather not want this topic locked. if your english is bad, dont complain we hacent given you a tutorial and if you dont have renx, then why the heck are you asking us?
now all you need are some cop cars at the police station that spawrn a neutral cop when you steal one of them...or an a10 if you steal a hummer. too bad you would probably have to do pathfinding. oh well.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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