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Surface effect sounds [message #244403] Fri, 09 February 2007 02:24 Go to next message
Slave is currently offline  Slave
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Colonel
How would one get the unused surface effect sounds to work?
An example of already enabled ones are bullet impacts, footsteps, sliding wheels and such. The sounds i would like enabled are rolling tank tracks, ejected bouncing shells from rifles, and every other random thing i will figure out in the process.

Also, i tried doing it myself via surfaceeffects.ini, but this failed, i even copy pasted the one from RA APB (they have gotten some of those sounds to work). But this failed too. So i know it's possible, the only question is how.
Re: Surface effect sounds [message #244449 is a reply to message #244403] Fri, 09 February 2007 08:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Bouncing bullet shell sound effects are impossible to use, APB just attached the bullet bounce sound to the fire sound, if the bullet never hit the ground it would still play their stupid bounce sound.

Re: Surface effect sounds [message #244461 is a reply to message #244403] Fri, 09 February 2007 09:53 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
Ah yes, seems like you are right about the shells. Do you think the tanktracks are done using a same kind of bypass or something?
Re: Surface effect sounds [message #244469 is a reply to message #244461] Fri, 09 February 2007 10:57 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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No, the tank tracks are probably an engine sound.

Re: Surface effect sounds [message #244476 is a reply to message #244469] Fri, 09 February 2007 12:24 Go to previous messageGo to next message
OWA is currently offline  OWA
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Jerad Gray wrote on Fri, 09 February 2007 17:57

No, the tank tracks are probably an engine sound.

The tank tracks on APB are affected by surface type so it cant be the engine noise. There is a setting somewhere for it. I cant remember where it is though Huh...


[Updated on: Fri, 09 February 2007 12:25]

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Re: Surface effect sounds [message #244513 is a reply to message #244476] Fri, 09 February 2007 14:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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One Winged Angel wrote on Fri, 09 February 2007 12:24

Jerad Gray wrote on Fri, 09 February 2007 17:57

No, the tank tracks are probably an engine sound.

The tank tracks on APB are affected by surface type so it cant be the engine noise. There is a setting somewhere for it. I cant remember where it is though Huh...

Sorry I forget it is in the "surfaceeffects.ini" file.


Re: Surface effect sounds [message #244546 is a reply to message #244513] Fri, 09 February 2007 17:12 Go to previous messageGo to next message
OWA is currently offline  OWA
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Jerad Gray wrote on Fri, 09 February 2007 21:51

One Winged Angel wrote on Fri, 09 February 2007 12:24

Jerad Gray wrote on Fri, 09 February 2007 17:57

No, the tank tracks are probably an engine sound.

The tank tracks on APB are affected by surface type so it cant be the engine noise. There is a setting somewhere for it. I cant remember where it is though Huh...

Sorry I forget it is in the "surfaceeffects.ini" file.

Ah yeah, cheers for that one.


Re: Surface effect sounds [message #244577 is a reply to message #244403] Fri, 09 February 2007 18:48 Go to previous message
Slave is currently offline  Slave
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Exactly. Inside this surfaceeffects.ini i changed the following:

[Sand_Track Rolling]
Fricion=1
Emitter0=e_tk_roll_sand

[Sand_Track Sliding]
Friction=1
Emitter0=e_tk_sld_sand

into

[Sand_Track Rolling]
Sound0=SandTrackRoll
Fricion=1
Emitter0=e_tk_roll_sand

[Sand_Track Sliding]
Sound0=SandTrackRoll
Friction=1
Emitter0=e_tk_sld_sand

I also checked if the referred preset was by chance bugged up. Bit i did not find any problems. I also tried copy pasting wheel sound to the treads, this didn't work either.
Maybe it happens to be disabled from within the game, and some script did the trick, i dont know.
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