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vertex paint then optimize [message #24440] Wed, 11 June 2003 13:14 Go to next message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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General (1 Star)
i want a detailed alpha blend where i turn several vertices black around my plane.......

Now when i collapse everything is fine.

But now i want to optimize the polys in my map but the alpha is either streched or doesnt exsit anymore.

How do i keep a nice alpha blend but lower polys afterwards?

Also When i create a new vertice it isnt attached to anything...how do i add vertices to an object?
vertex paint then optimize [message #24444] Wed, 11 June 2003 13:24 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
Well, you're gonna have to redo the vertex colors after optimizing, I don't see a way around that, as for adding vertices, you've got several options, you can use the cut tool to cut holes in a mesh, I don't advise this because it's not very precise, or you could select an edge and divide it, you might have some problems with the triangular polygons but that is fixed if you convert it to an editable poly and edit the triangulation.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
vertex paint then optimize [message #24448] Wed, 11 June 2003 13:58 Go to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
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General (1 Star)
Thanks...So if i want a highly detailed alpha blend im going to have alot of poly...I Figured it used the geometry....Just thought maybe there was a special way of doing this.

So why would you want to create a vertice ...if you cant use it?
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