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icon5.gif  Tank traps ? [message #243980] Wed, 07 February 2007 14:26 Go to next message
Tank is currently offline  Tank
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In the single player level, Rescue & Retribution, there's a bridge, by the big waterfall, with tank traps that prevents a player driven tank from crossing. What I would like to know is is it possible to edit out those tank traps making it possible to cross the bridge in a tank rather than on foot, if this can be done what would I need and how can it be done ?
Re: Tank traps ? [message #243992 is a reply to message #243980] Wed, 07 February 2007 14:47 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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You could open the level in level edit, go into the terrain instances, and remove them by un-checking them. This probably would be the easiest method. However, it would be even easier to just place a tank on the other side Wink

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Re: Tank traps ? [message #243993 is a reply to message #243980] Wed, 07 February 2007 14:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Wrong, don't even try, the tank traps do not stop the vehicle, there is an invisible wall in the level (its .w3d file) itself that prevents vehicles form crossing the bridge.

Re: Tank traps ? [message #243995 is a reply to message #243980] Wed, 07 February 2007 14:52 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
You could go to the "Edit" menu and make terrain selectable and delete the invisible wall.
Re: Tank traps ? [message #244002 is a reply to message #243980] Wed, 07 February 2007 15:10 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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u can edit the phys in renx by going to collison and ummarking vecs

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Tank traps ? [message #244018 is a reply to message #243993] Wed, 07 February 2007 15:48 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Jerad Gray wrote on Wed, 07 February 2007 16:47

Wrong, don't even try, the tank traps do not stop the vehicle, there is an invisible wall in the level (its .w3d file) itself that prevents vehicles form crossing the bridge.

Not wrong... I just wasn't very specific, I'm not even sure there is a vehicle barrier, the hogs if placed close enough would do the job just fine. But without opening up the lvl file, there isn't really any way to know. But your right, there probably is a wall, which could be removed the same way I suggested.


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Re: Tank traps ? [message #244033 is a reply to message #243980] Wed, 07 February 2007 16:45 Go to previous messageGo to next message
reborn is currently offline  reborn
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Just edit the physics of the vehichle (specifically the gravity) for a short period of time and you could potentially just fly over it, lol.


Re: Tank traps ? [message #244034 is a reply to message #244033] Wed, 07 February 2007 16:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Reborn wrote on Wed, 07 February 2007 16:45

Just edit the physics of the vehichle (specifically the gravity) for a short period of time and you could potentially just fly over it, lol.

This could actually work (but the tank could flip, save first).


icon14.gif  Re: Tank traps ? [message #244255 is a reply to message #243980] Thu, 08 February 2007 14:45 Go to previous messageGo to next message
Tank is currently offline  Tank
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Cheers for the help Thumbs Up
Re: Tank traps ? [message #244368 is a reply to message #243980] Thu, 08 February 2007 23:05 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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nah, just spawrn a mammy at the hnd or a flamer

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Tank traps ? [message #244396 is a reply to message #244368] Fri, 09 February 2007 01:09 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Or mod the buggy's presets (give it a cannon and missiles, make it so you can enter it, and give it 5000 armor and enterable).

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