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Re: Roleplay 2 Coming Soon (Update Pics) [message #244181 is a reply to message #244006] |
Thu, 08 February 2007 09:38 |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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Scrin wrote on Wed, 07 February 2007 17:23 | one more question mate,say pls how you made this water texture? omg im broke my head when i trying find file...(its from _RP2Work.pkg) say pls
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Well as Jerad pointed out it does involve using 3 textures and one of these is custom and doesn't come with ren either as to why it looks a bit different. If your familiar with renx , i can Pm you some screnshots of the UVw mapping args etc, and textures used. The reflect within is SpecularmapZ.tga,though that appears to be the older release so i am not certain its the same texture.
Otherwise i do agree sewers aren't dark enough, but i had to show the pics somehow lol, but also being more murky would be nice though its just hard to get the effect your going for, i am hoping maybe for a script zone much like renalert that makes it look tinted as you go under also.
Anyways, i uploaded some more progress pics , so here they are.
[Updated on: Thu, 08 February 2007 09:53] Report message to a moderator
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Re: Roleplay 2 Coming Soon (Update Pics) [message #244220 is a reply to message #244181] |
Thu, 08 February 2007 11:55 |
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Scrin
Messages: 1310 Registered: January 2007 Location: Cold City
Karma: 0
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General (1 Star) |
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Blazea58 wrote on Thu, 08 February 2007 11:38 |
Scrin wrote on Wed, 07 February 2007 17:23 | one more question mate,say pls how you made this water texture? omg im broke my head when i trying find file...(its from _RP2Work.pkg) say pls
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Well as Jerad pointed out it does involve using 3 textures and one of these is custom and doesn't come with ren either as to why it looks a bit different. If your familiar with renx , i can Pm you some screnshots of the UVw mapping args etc, and textures used. The reflect within is SpecularmapZ.tga,though that appears to be the older release so i am not certain its the same texture.
Otherwise i do agree sewers aren't dark enough, but i had to show the pics somehow lol, but also being more murky would be nice though its just hard to get the effect your going for, i am hoping maybe for a script zone much like renalert that makes it look tinted as you go under also.
Anyways, i uploaded some more progress pics , so here they are.
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o ok lets talk pm, ty for helping me
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[Updated on: Thu, 08 February 2007 11:57] Report message to a moderator
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Re: Roleplay 2 Coming Soon (Update Pics) [message #244372 is a reply to message #240306] |
Thu, 08 February 2007 23:14 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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he mean a pic of the muzzle flahes (when in use) and the hand pos when firing. make a short avi to make us all happy
edit:drewling, check out the fps in the last ss
also, would it be possible to dazzle the trees so they look less like two planes with alpha-channeling?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Thu, 08 February 2007 23:16] Report message to a moderator
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Re: Roleplay 2 Coming Soon (Update Pics) [message #244444 is a reply to message #244369] |
Fri, 09 February 2007 08:13 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Jerad Gray wrote on Fri, 09 February 2007 00:30 |
SpyGuy246 wrote on Thu, 08 February 2007 20:32 | No, in 3rd person when firing.
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My I ask how you would know.
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SpyGuy246 wrote on Fri, 09 February 2007 01:08 | What? I was asking how it looks in 3rd person when you're actually firing your dual weapons.
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haha.
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