Way points [message #243849] |
Tue, 06 February 2007 20:48 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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all the waypoints work for when you buy a vec but the harves dont follow there waypoints they just try and find there own path witch works but they take the long 1 and 1 gets stuck
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Re: Way points [message #244371 is a reply to message #243849] |
Thu, 08 February 2007 23:11 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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put a pathfind genarator in every seperate acessible area you want for bots. eg a building with multiple floors with something other than stairs to get to each would require a pathfind on each floor.
dont fret if you should put one in a certain place or not (unless there are no bots going there), just put it there, you cant really over-use them. go crazy like i do
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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