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Way points [message #243849] Tue, 06 February 2007 20:48 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
all the waypoints work for when you buy a vec but the harves dont follow there waypoints they just try and find there own path witch works but they take the long 1 and 1 gets stuck

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Re: Way points [message #243850 is a reply to message #243849] Tue, 06 February 2007 20:51 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Place more pathfind generators along the waypath and use
pathfind blockers to force them in certain direction..
Editor Objects->Editor Only Objects->Large_Pathfind_Blocker


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Re: Way points [message #243851 is a reply to message #243849] Tue, 06 February 2007 20:58 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
o i didnt know you can use more then 1 pathfind generators

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Way points [message #244371 is a reply to message #243849] Thu, 08 February 2007 23:11 Go to previous message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
put a pathfind genarator in every seperate acessible area you want for bots. eg a building with multiple floors with something other than stairs to get to each would require a pathfind on each floor.
dont fret if you should put one in a certain place or not (unless there are no bots going there), just put it there, you cant really over-use them. go crazy like i do Tell Me


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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