Renegade sounds [message #243115] |
Sat, 03 February 2007 12:35 |
Chrifiste
Messages: 7 Registered: January 2007 Location: Canada
Karma: 0
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Hmm, think this is the right forum.
Bet you guys remember when eva used to announce so and so building destruction imminent? Well, how do I put that back in? Simple question. Guessing I'd have to know what to name the wav file, which I don't.
Security is a myth, no system is secure.....
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Re: Renegade sounds [message #243767 is a reply to message #243115] |
Tue, 06 February 2007 10:48 |
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Bleh, can't edit.
I cracked the naming protocol so you can fetch the sounds yourself(ves): (I'll make a .zip of them if wanted)
m00 - multiplayer
b - buildings
Either n or g for Nod or GDI respectively (taking no chances here...)
pp - Powerplanet.
ts - Tib Silo etc
naf - Airstrip
tr - Tib Ref
ib - Inf Rax
at - AGT
ol - Obelisk
hn - HON
In Xcc mixer open always.dat and go to File >> Find and type
For the AGT and so on and so forth.
Happy building sounds usage! (what else am I supposed to put?!)
Added note: *_evan_snd.wav means that Only Nod hear it while *_evag.snd.wav means that Only GDI will hear it.
Not sure if that is affected by the sndap and snda console commands though.
Renguard is a wonderful initiative
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BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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[Updated on: Tue, 06 February 2007 10:56] Report message to a moderator
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Re: Renegade sounds [message #243869 is a reply to message #243115] |
Wed, 07 February 2007 02:45 |
Chrifiste
Messages: 7 Registered: January 2007 Location: Canada
Karma: 0
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Yeah the sounds are still in always.dat, but how do you re-enable them for the game? Every building has a destruction imminent sound file. They have hlth in the file name. For example the nod air strip is m00bnaf_hlth0001i1evan_snd.wav So they are still there.
Usually any sounds you put in your data directory overrides whatever sound is normally played, but it didn't work with the destruction imminent sound. So there's no instruction in the game to play this sound. I'm guessing one of the core patches did this. But does anybody know how to re-enable it?
Security is a myth, no system is secure.....
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Re: Renegade sounds [message #243981 is a reply to message #243115] |
Wed, 07 February 2007 14:26 |
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It worked on my Lan hosting at some point... Let me try to recreate it. I am tempted to "blame"* scripts.dll although I don't have any solid proof.
* As in: some line of code in scripts.dll stopped it from working, not that Jonwil does a bad job.
Renguard is a wonderful initiative
Toggle Spoiler
BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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