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Renegade sounds [message #243115] Sat, 03 February 2007 12:35 Go to next message
Chrifiste is currently offline  Chrifiste
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Hmm, think this is the right forum.

Bet you guys remember when eva used to announce so and so building destruction imminent? Well, how do I put that back in? Simple question. Guessing I'd have to know what to name the wav file, which I don't.


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Re: Renegade sounds [message #243127 is a reply to message #243115] Sat, 03 February 2007 13:28 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Chrifiste wrote on Sat, 03 February 2007 13:35

Hmm, think this is the right forum.

Bet you guys remember when eva used to announce so and so building destruction imminent? Well, how do I put that back in? Simple question. Guessing I'd have to know what to name the wav file, which I don't.

hmm i got this prob too... meybe its core patch 2 remove this...


Re: Renegade sounds [message #243191 is a reply to message #243127] Sat, 03 February 2007 18:50 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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The core patches add it not remove it.

nopol10=Nopol=nopol(GSA)

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Re: Renegade sounds [message #243348 is a reply to message #243115] Sun, 04 February 2007 14:37 Go to previous messageGo to next message
slavik262 is currently offline  slavik262
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Yeah but they replace and update a good deal of files, and it's possible they dropped a sound or two from always.dat

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Re: Renegade sounds [message #243349 is a reply to message #243115] Sun, 04 February 2007 14:40 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Core Patch 1 had the sounds, but with CP2 they don't work anymore.

I miss those extra sounds


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Re: Renegade sounds [message #243350 is a reply to message #243115] Sun, 04 February 2007 14:51 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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What sounds? If i can find them/have them ill upload them..

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Re: Renegade sounds [message #243503 is a reply to message #243115] Mon, 05 February 2007 12:17 Go to previous messageGo to next message
Tunaman
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I don't run either Core patch and the sounds work fine for me... Huh

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Re: Renegade sounds [message #243748 is a reply to message #243115] Tue, 06 February 2007 08:52 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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I wonder if there's also a way to fix Locke's dialogue in the 3rd mission where he starts to say "Havoc, EVA shows you're approaching the base..." and is cut off.

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Re: Renegade sounds [message #243749 is a reply to message #243115] Tue, 06 February 2007 08:57 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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It's definitely in your always.dat, I have heard it, Tho it will be a pain in the ass trying to find it. :V

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Re: Renegade sounds [message #243758 is a reply to message #243115] Tue, 06 February 2007 09:20 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Trick is to search for *.(insert file format) then filter through the results... :s
Let me pick up the tools and get going - this is what my always.dat database is for. -PLEASE- PM me a list of files you can name, with their purpose and anything you want to add, and I'll compile a list. Smile


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Re: Renegade sounds [message #243767 is a reply to message #243115] Tue, 06 February 2007 10:48 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Bleh, can't edit.
I cracked the naming protocol so you can fetch the sounds yourself(ves): (I'll make a .zip of them if wanted)

m00 - multiplayer
b - buildings
Either n or g for Nod or GDI respectively (taking no chances here...)

pp - Powerplanet.
ts - Tib Silo etc
naf - Airstrip
tr - Tib Ref
ib - Inf Rax
at - AGT
ol - Obelisk
hn - HON

In Xcc mixer open always.dat and go to File >> Find and type
m00bgat_hlth*.wav

For the AGT and so on and so forth.

Happy building sounds usage! (what else am I supposed to put?!)

Added note: *_evan_snd.wav means that Only Nod hear it while *_evag.snd.wav means that Only GDI will hear it.

Not sure if that is affected by the sndap and snda console commands though.




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[Updated on: Tue, 06 February 2007 10:56]

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Re: Renegade sounds [message #243792 is a reply to message #243115] Tue, 06 February 2007 12:25 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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You can download all them sounds here.

http://www.game-maps.net/index.php?action=category&id=77

I believe you want to download Sounds v1.6

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Re: Renegade sounds [message #243869 is a reply to message #243115] Wed, 07 February 2007 02:45 Go to previous messageGo to next message
Chrifiste is currently offline  Chrifiste
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Yeah the sounds are still in always.dat, but how do you re-enable them for the game? Every building has a destruction imminent sound file. They have hlth in the file name. For example the nod air strip is m00bnaf_hlth0001i1evan_snd.wav So they are still there.

Usually any sounds you put in your data directory overrides whatever sound is normally played, but it didn't work with the destruction imminent sound. So there's no instruction in the game to play this sound. I'm guessing one of the core patches did this. But does anybody know how to re-enable it?


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Re: Renegade sounds [message #243889 is a reply to message #243115] Wed, 07 February 2007 06:39 Go to previous messageGo to next message
jnz is currently offline  jnz
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it needs to be done serverside.
Re: Renegade sounds [message #243981 is a reply to message #243115] Wed, 07 February 2007 14:26 Go to previous message
CarrierII is currently offline  CarrierII
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It worked on my Lan hosting at some point... Let me try to recreate it. I am tempted to "blame"* scripts.dll although I don't have any solid proof.

* As in: some line of code in scripts.dll stopped it from working, not that Jonwil does a bad job.


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