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Re: C&C95 multiplay fix! [message #242565 is a reply to message #242545] |
Wed, 31 January 2007 15:12 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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It works, Silent Kane and Scorpio9a have done more for C&C95 and RA1, then EA has in its entire existence. Its kind of sad but the only reason I bought a new computer was so I could play RA multiplayer (because I only use to have one computer) and in the end it didn't worked (Ra multiplayer that is). That was three years ago, and just now I find this link. Ah well. It works now and I can play all the mods I made for RA long ago so I am Happy.
Also the link for provided at the start of this post doesn't work anymore so here is the working one.
http://www.understorm.net/
Could you guys do the same thing for Tib Sun and RA2 (for multiplayer LAN, Internet obviously works fine)? What I mean is could you make Tib Sun and RA2 use TCP instead of IPX like what you have done for RA1 and C&C95?
Visit Jerad's deer sweat shop
[Updated on: Wed, 31 January 2007 15:19] Report message to a moderator
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Re: C&C95 multiplay fix! [message #243038 is a reply to message #242854] |
Sat, 03 February 2007 02:26 |
RA95_Fan
Messages: 4 Registered: January 2007
Karma: 0
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Recruit |
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BTW, From what I get the C&C95 Fix ain't no longer compatible...
I really don't want to go back on Hamachi, GSA, or Kali again.
They ain't really workable with RA95.
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Re: C&C95 multiplay fix! [message #243718 is a reply to message #166416] |
Tue, 06 February 2007 05:01 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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I would love to try this, but my C&C 95 (And RA1) lock up within the first 3-7 seconds of gameplay. Any help for that?
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: C&C95 multiplay fix! [message #243840 is a reply to message #166416] |
Tue, 06 February 2007 20:04 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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The RA1 is original back from the first year it came out (Although I do have The Aftermath installed). I lost my original C&C 95, so I use the copy I got when I pre-ordered C&C 3.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: C&C95 multiplay fix! [message #243841 is a reply to message #166416] |
Tue, 06 February 2007 20:05 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Before I forget, I also get the same bug(?) on my less-than-legal copy of Sole Survivor, which makes sense, since all three games use the same engine.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: C&C95 multiplay fix! [message #289097 is a reply to message #166546] |
Mon, 08 October 2007 09:53 |
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The Elite Officer
Messages: 602 Registered: September 2007 Location: Chapel Hill, North Caroli...
Karma: 0
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Colonel |
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It is possible to get like an AI skirmish version to this, because I want to do that for C&C 95 except that is the only game that does not have it.
The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
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