Visceroid Problems [message #243011] |
Fri, 02 February 2007 18:59 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Has anyone ever gotten the visceroid to move around on its own in multiplayer, if so what scripts did you use?
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Re: Visceroid Problems [message #243051 is a reply to message #243011] |
Sat, 03 February 2007 05:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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Jerad Gray wrote on Fri, 02 February 2007 19:59 | Has anyone ever gotten the visceroid to move around on its own in multiplayer, if so what scripts did you use?
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BC's done it...ask WD
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: Visceroid Problems [message #243084 is a reply to message #243075] |
Sat, 03 February 2007 09:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Because I made a script that spawns visceroids just like in single player, but they don't move. Even if I do attach the script M04_Hunter_JDG (through scripts). Maybe its not attaching for some reason.
[Updated on: Sat, 03 February 2007 09:17] Report message to a moderator
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Re: Visceroid Problems [message #243306 is a reply to message #243293] |
Sun, 04 February 2007 10:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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You would probably have to attach a turret script. But I have CPU killers scripts, and he has some advanced vehicle ai scripts in there and I might be able to attach these and get it to work.
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