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-- Skinning Tip and also Modeling Tip -- [message #24185] Mon, 09 June 2003 05:24 Go to next message
Madtone is currently offline  Madtone
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Colonel
a few people have asked me how i make those cool skins of mine for my models...

Well heres a tip.....

When you create a model, say.... a tank. Now you create the tank exactly the way you want it to look in renegade, every detail you want right down to the last poly.

Then apply the basic skins to the vehicle.

Once you applied the basic skins, take a screenshot of the side of the tank (can be the top, bottom, back whatever).

Then open in your desired graphics program.

now cut around the tank model until you are left with a cut out picture of the side of your tank.

I suggest edit a bit, make it look a little better, add some metal like effects, touch ups to the basic skins and such.

Then do this to every side/section/part of the tank you want.

Now on the model, add a UVW unwrap to the tank and paste in the sections of the tanks you edited to the particular parts.

Now you have the skin on, delete some of those small details and stuff from the model, because the skin will give the effect that its there.

Now if you do this to every high details part of your model, it can reduce poly count alot and also still keeps the model looking detailed.

I hope this helps


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-- Skinning Tip and also Modeling Tip -- [message #24187] Mon, 09 June 2003 06:37 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
Wow, great tip. Thanks man.

-- Skinning Tip and also Modeling Tip -- [message #24246] Mon, 09 June 2003 16:36 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Colonel
Glad to have helped Smile

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-- Skinning Tip and also Modeling Tip -- [message #24253] Mon, 09 June 2003 18:07 Go to previous messageGo to next message
Skier222 is currently offline  Skier222
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Recruit

thanks alot, great tip Very Happy Very Happy

Modern Warfare site: http://modernwarfare.tk
-- Skinning Tip and also Modeling Tip -- [message #24298] Tue, 10 June 2003 08:15 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

But you'll get distortions if the side of the model you're taking a screenshot of isn't completely level. If it's at an angle it would seem to be shorter in a screenshot of it taken directly from the side.

.:Red Alert: A Path Beyond Modeler:.
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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-- Skinning Tip and also Modeling Tip -- [message #24300] Tue, 10 June 2003 08:32 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
Sir Phoenixx

But you'll get distortions if the side of the model you're taking a screenshot of isn't completely level. If it's at an angle it would seem to be shorter in a screenshot of it taken directly from the side.


Ive done that once on my weapon model. along time ago... i still have the picture but not the model. it works fine trust me...

http://www.n00bstories.com/image.fetch.php?id=2016356355
http://www.n00bstories.com/image.fetch.php?id=1729693172
http://www.n00bstories.com/image.fetch.php?id=1475983544


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
-- Skinning Tip and also Modeling Tip -- [message #24346] Tue, 10 June 2003 16:12 Go to previous message
Madtone is currently offline  Madtone
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Colonel
yeah, Sir Phoenix its not hard, just gotta line it up....

As you can see Havoc89 did a good job, and if you look on my gun models post, im just about to post the link to the renders and you can see i have used this method on these models too.

<runs off to post link>


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