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Turnning base defences off [message #242587] Wed, 31 January 2007 17:07 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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how do u turn base defences off do u need a script

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Re: Turnning base defences off [message #242588 is a reply to message #242587] Wed, 31 January 2007 17:12 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Gen_Blacky wrote on Wed, 31 January 2007 18:07

how do u turn base defences off do u need a script


Open the Map you choose to disable the Base defences with Level Editor and remove the the Building Controller for the AGT or Obi.

[Updated on: Wed, 31 January 2007 17:12]

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Re: Turnning base defences off [message #242589 is a reply to message #242587] Wed, 31 January 2007 17:15 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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can i do it without editing the map

i dont want o edit map or i whould do that


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[Updated on: Wed, 31 January 2007 17:16]

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Re: Turnning base defences off [message #242601 is a reply to message #242587] Wed, 31 January 2007 17:37 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Download SSAOW 1.5

Set gamemode to 5 (infantry only)

However, this also disables vehicles Wink


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Re: Turnning base defences off [message #242602 is a reply to message #242587] Wed, 31 January 2007 17:38 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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im making my own mod

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Re: Turnning base defences off [message #242603 is a reply to message #242587] Wed, 31 January 2007 17:40 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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You could always edit the ammo for the AGT / Obelisk and set their clip size to 0 or something...

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Re: Turnning base defences off [message #242620 is a reply to message #242587] Wed, 31 January 2007 19:41 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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You could (depending on what sort of mod it is) modify the presets of the building controllers to remove the AGT and obelisk scripts.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Turnning base defences off [message #242626 is a reply to message #242620] Wed, 31 January 2007 20:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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If you did not want to modify the map at all you could go really cheap and make the defenses turn to a neutral team.

Re: Turnning base defences off [message #242652 is a reply to message #242587] Wed, 31 January 2007 23:50 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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HAHA, so many ways to do this, awesome. Thumbs Up
Re: Turnning base defences off [message #242664 is a reply to message #242652] Thu, 01 February 2007 02:28 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Or maybe if you are making a new mod entirely you don't even need to bother about the question...

nopol10=Nopol=nopol(GSA)

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Re: Turnning base defences off [message #242817 is a reply to message #242587] Thu, 01 February 2007 16:52 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yea most of those whould work i just wonted a nice way of doing it

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Re: Turnning base defences off [message #242818 is a reply to message #242587] Thu, 01 February 2007 16:53 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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it gave me ideas thank

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