Re: Coming soon -- I bet you never thought you'd see this [message #242474 is a reply to message #242471] |
Wed, 31 January 2007 08:16 |
MexPirate
Messages: 883 Registered: March 2006 Location: UK
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trooprm02 wrote on Wed, 31 January 2007 16:10 | k/d is also important, I wouldnt liek to see some1 with 10k points and 1 kill/800 deaths...
Anyway, I think the most important part of all this would be to get it live on xwis fast so everyone who still plays (and maybe isnt on these forums) notices and starts doing something about thier ranks
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k/d is irrelevant, people who are prepared to suicide when needed or go out kamikaze style will be more use to the team than some retarded sniper hiding from any hint of danger to protect the all important kd. Points/Base Destruction win games it's as simple as that and people should be playing to win rather than trying to boost personal statistics.
It's a mexican pirate .... F*ck a dog by Blink 182
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Re: Coming soon -- I bet you never thought you'd see this [message #242521 is a reply to message #242498] |
Wed, 31 January 2007 12:46 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Canadacdn wrote on Wed, 31 January 2007 10:29 | So, what's going on with this project?
Has it just been added to the giant pile of stuff for Renegade people say they are going to do, and then don't?
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No. You guys are hilarious. We work on the ladder and you say "work on RenGuard instead". So we work on RenGuard and now I get this? Come on, people!
Silent Kane is the one who needs to finish the ladder but all of his free time and resources are being spent working on RenGuard 1.04's backend network. We do intend to finish this project and make it live, but RenGuard comes first.
As far as making the ladder a better indicator of skill, such a project is going to be a huge undertaking. I intend to form a team of the most knowledgable members of the community to come up with the ultimate formula, and balance it over time. But, I have to decide whether we're going to get the clan ladder up first or not.
I'm the bawss.
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Re: Coming soon -- I bet you never thought you'd see this [message #242560 is a reply to message #242521] |
Wed, 31 January 2007 14:59 |
i0ncl0ud9
Messages: 74 Registered: April 2004
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Crimson wrote on Wed, 31 January 2007 14:46 |
Canadacdn wrote on Wed, 31 January 2007 10:29 | So, what's going on with this project?
Has it just been added to the giant pile of stuff for Renegade people say they are going to do, and then don't?
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No. You guys are hilarious. We work on the ladder and you say "work on RenGuard instead". So we work on RenGuard and now I get this? Come on, people!
Silent Kane is the one who needs to finish the ladder but all of his free time and resources are being spent working on RenGuard 1.04's backend network. We do intend to finish this project and make it live, but RenGuard comes first.
As far as making the ladder a better indicator of skill, such a project is going to be a huge undertaking. I intend to form a team of the most knowledgable members of the community to come up with the ultimate formula, and balance it over time. But, I have to decide whether we're going to get the clan ladder up first or not.
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I would really like to be a part of that whenever the time comes around for that.
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Re: Coming soon -- I bet you never thought you'd see this [message #242757 is a reply to message #233513] |
Thu, 01 February 2007 11:45 |
MexPirate
Messages: 883 Registered: March 2006 Location: UK
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this was the problem when wilo first started testing these co-op maps, just before the original ladder went down. Unless there is some way to force co-op servers to be non laddered or work out a ladder forumla that won't be affected by their results then the individual ranks will always be screwed.
It's a mexican pirate .... F*ck a dog by Blink 182
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