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Playing Manual Vis Points For Flying Maps [message #24250] Mon, 09 June 2003 17:37 Go to previous messageGo to previous message
YSLMuffins is currently offline  YSLMuffins
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How did you make the VIS sectors for your base terrain? Manually separated them? To explode, you have to set the parameter thing to 0, but this gives you a WHOLE lot more sectors then you would need (explode set to 0 splits up the entire meshes into separate triangles). I recommend just chugging through it and separating manually for your base terrain, and clone square planes for your VIS sectors every 10 meters up. Cloning terrain would slow things down a bit, with all the extra polys.

If anyone here can get explode to work correctly, ie, splitting meshes up according to POLYGONS and not FACES please post.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
 
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