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Re: parachute spawn [message #241977 is a reply to message #241974] Sun, 28 January 2007 21:03 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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M00_No_Falling_Damaged (or something like that).

Re: parachute spawn [message #242003 is a reply to message #241474] Mon, 29 January 2007 01:01 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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does it have to be where the player will fall, or is it permanent?
seems to ruin all my other scripts in a zone


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Re: parachute spawn [message #242009 is a reply to message #241474] Mon, 29 January 2007 01:21 Go to previous messageGo to next message
Slave is currently offline  Slave
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attach it to the object you dont want to get damaged
Re: parachute spawn [message #242034 is a reply to message #242009] Mon, 29 January 2007 07:23 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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But the script actually just prevents damage until damaged once, so if you are shot while falling, when you hit the ground you will take falling damage.

Re: parachute spawn [message #242165 is a reply to message #241474] Tue, 30 January 2007 00:03 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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nup. still kills that fall. Big Grin

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Re: parachute spawn [message #242213 is a reply to message #242165] Tue, 30 January 2007 07:13 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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They are invincible until they take damage, whether it is by being shot, or hitting the ground.

Re: parachute spawn [message #242404 is a reply to message #241474] Tue, 30 January 2007 23:38 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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attached it to the sparwner, but it doesn't work. there is nothing to damage me in mid-air.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: parachute spawn [message #242420 is a reply to message #241474] Wed, 31 January 2007 01:58 Go to previous messageGo to next message
Chop is currently offline  Chop
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Look for this script M00_Premanent_No_Falling_Damage_IML That will stop u from dieing put it on all the char's or bot's if u dont want them to die when they land.

Maper Of The South
Re: parachute spawn [message #242464 is a reply to message #242420] Wed, 31 January 2007 07:41 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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dthdealer wrote on Tue, 30 January 2007 23:38

attached it to the sparwner, but it doesn't work. there is nothing to damage me in mid-air.


You can't attach it to the spawner, it well not work, you must attach it to the infantry preset.

Chop wrote on Wed, 31 January 2007 01:58

Look for this script M00_Premanent_No_Falling_Damage_IML That will stop u from dieing put it on all the char's or bot's if u dont want them to die when they land.


Do this only if you don't want the infantry to die.


Re: parachute spawn [message #242629 is a reply to message #241474] Wed, 31 January 2007 20:35 Go to previous messageGo to next message
Chop is currently offline  Chop
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Ya what he said but that is the script u want.

Maper Of The South
Re: parachute spawn [message #242648 is a reply to message #242629] Wed, 31 January 2007 23:04 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I meant Only if you want the infantry to be permanently invincible.
Use this script for no falling damage:
M00_No_Falling_Damage


Re: parachute spawn [message #243018 is a reply to message #241474] Fri, 02 February 2007 19:39 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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had to take the spawrners to the ground, i removed the script from the scparwner and onto the skirmish nod minigunner/ thing whatever they call it in the presets. doesnt work.

multiple errors
heres a beta to see what i mean.

if you want the hummer to attck you, you need to attack it
the helicopter has no col and wont acend or decend.
none of the bots appear

ffg doensn't stand for anything (ideas?) i just did that so it dosn't clash with islands

i have tried adding m00_base_defence to the hummer, but then it doesn't move


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: parachute spawn [message #243020 is a reply to message #243018] Fri, 02 February 2007 19:52 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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"JFW_Hunt_Blow_Up" will make vehicles move, there are better scripts to do the job, but I'm not going to say what they are beings they need a multi-scripts loader.

Re: parachute spawn [message #243028 is a reply to message #242648] Fri, 02 February 2007 23:23 Go to previous messageGo to next message
Theboom69 is currently offline  Theboom69
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Jerad Gray wrote on Thu, 01 February 2007 00:04

I meant Only if you want the infantry to be permanently invincible.
Use this script for no falling damage:
M00_No_Falling_Damage


If your jump higher than you land with this script you will take damage the one i told you want to make the unit's work right temp them and edit them either wise you will not get what you want unless you make a .pkg.
Re: parachute spawn [message #243146 is a reply to message #241474] Sat, 03 February 2007 16:25 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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jfw_perm_no_falling_damage

would that work?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: parachute spawn [message #243203 is a reply to message #243146] Sat, 03 February 2007 19:58 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I give up, just do what they are saying and you will soon see the problem.

Re: parachute spawn [message #243247 is a reply to message #242420] Sun, 04 February 2007 01:17 Go to previous messageGo to next message
Theboom69 is currently offline  Theboom69
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Chop wrote on Wed, 31 January 2007 02:58

Look for this script M00_Premanent_No_Falling_Damage_IML That will stop u from dieing put it on all the char's or bot's if u dont want them to die when they land.


Quote:

I give up, just do what they are saying and you will soon see the problem.


I don't want you to give up but the script i said work's no mater what it will not let you die when you fall.

And the script i said in my post earlier is the main no fall damage script.
Re: parachute spawn [message #244100 is a reply to message #241474] Wed, 07 February 2007 23:10 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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GRA GRA, DIE REN SCRIPTS FOR BEING DUMERATORATORATERYAMATERYATOR


.



...



....im back now. oh well, the map has officialy commited sewerside stinkily


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Wed, 07 February 2007 23:10]

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Re: parachute spawn [message #244105 is a reply to message #244100] Thu, 08 February 2007 00:08 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Sounds like you found out what I meant.

Re: parachute spawn [message #244366 is a reply to message #241474] Thu, 08 February 2007 22:56 Go to previous message
Veyrdite is currently offline  Veyrdite
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in renx would it be possible to make a giant box round the level (and as high as i want to spawrn) with no col but obbox, and then use a script in le to fake falling col with it, so all i have to do is place the sparner in the box.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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