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Re: parachute spawn [message #242003 is a reply to message #241474] |
Mon, 29 January 2007 01:01 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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does it have to be where the player will fall, or is it permanent?
seems to ruin all my other scripts in a zone
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: parachute spawn [message #242404 is a reply to message #241474] |
Tue, 30 January 2007 23:38 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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attached it to the sparwner, but it doesn't work. there is nothing to damage me in mid-air.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: parachute spawn [message #242420 is a reply to message #241474] |
Wed, 31 January 2007 01:58 |
Chop
Messages: 15 Registered: August 2006
Karma: 0
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Recruit |
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Look for this script M00_Premanent_No_Falling_Damage_IML That will stop u from dieing put it on all the char's or bot's if u dont want them to die when they land.
Maper Of The South
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Re: parachute spawn [message #243018 is a reply to message #241474] |
Fri, 02 February 2007 19:39 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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had to take the spawrners to the ground, i removed the script from the scparwner and onto the skirmish nod minigunner/ thing whatever they call it in the presets. doesnt work.
multiple errors
heres a beta to see what i mean.
if you want the hummer to attck you, you need to attack it
the helicopter has no col and wont acend or decend.
none of the bots appear
ffg doensn't stand for anything (ideas?) i just did that so it dosn't clash with islands
i have tried adding m00_base_defence to the hummer, but then it doesn't move
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: parachute spawn [message #243028 is a reply to message #242648] |
Fri, 02 February 2007 23:23 |
Theboom69
Messages: 222 Registered: August 2006
Karma: 0
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Jerad Gray wrote on Thu, 01 February 2007 00:04 | I meant Only if you want the infantry to be permanently invincible.
Use this script for no falling damage:
M00_No_Falling_Damage
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If your jump higher than you land with this script you will take damage the one i told you want to make the unit's work right temp them and edit them either wise you will not get what you want unless you make a .pkg.
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Re: parachute spawn [message #243146 is a reply to message #241474] |
Sat, 03 February 2007 16:25 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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jfw_perm_no_falling_damage
would that work?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: parachute spawn [message #243247 is a reply to message #242420] |
Sun, 04 February 2007 01:17 |
Theboom69
Messages: 222 Registered: August 2006
Karma: 0
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Chop wrote on Wed, 31 January 2007 02:58 | Look for this script M00_Premanent_No_Falling_Damage_IML That will stop u from dieing put it on all the char's or bot's if u dont want them to die when they land.
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Quote: | I give up, just do what they are saying and you will soon see the problem.
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I don't want you to give up but the script i said work's no mater what it will not let you die when you fall.
And the script i said in my post earlier is the main no fall damage script.
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Re: parachute spawn [message #244100 is a reply to message #241474] |
Wed, 07 February 2007 23:10 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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GRA GRA, DIE REN SCRIPTS FOR BEING DUMERATORATORATERYAMATERYATOR
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...
....im back now. oh well, the map has officialy commited sewerside stinkily
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Wed, 07 February 2007 23:10] Report message to a moderator
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Re: parachute spawn [message #244366 is a reply to message #241474] |
Thu, 08 February 2007 22:56 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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in renx would it be possible to make a giant box round the level (and as high as i want to spawrn) with no col but obbox, and then use a script in le to fake falling col with it, so all i have to do is place the sparner in the box.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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