Scripted Animation [message #242288] |
Tue, 30 January 2007 13:31 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Okay the other day I was playing on-line and one of the people on my team saluted the other, then waved and some other stuff. I am fairly sure this is done through scripting. And I am trying to do the same thing, the only problem is that I can't get you (the soldier you are in game, obviously) to play any animations. Has anyone ever experimented with this and got it to work, if so please tell me how, also tell me if you know how to make the animation repeat and stuff. I could probably figure it out but I don't want to wast time messing with it. Just to make sure, I am not asking for the name of a script, I am making a script.
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[Updated on: Tue, 30 January 2007 13:32] Report message to a moderator
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Re: Scripted Animation [message #242361 is a reply to message #242288] |
Tue, 30 January 2007 17:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt1,h_a_a0a0_l12");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt2,H_A_a0a0_L22");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt3,H_A_a0a0_L23");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt4,H_A_a0a0_L24");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt5,H_A_a0a0_L25");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt6,H_A_a0a0_L58");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt7,H_A_cresentkick");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt8,H_A_sidekick");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt9,H_A_punchcombo");
These are keybinds used by SSAOW 1.5, the animation is played at
the player when they press the key assigned to that animation.
The animation files exist in always.dat which is why everyone can
actually see it.
You cant really make custom ones since that would require downloads (unless its not intended to be serverside of course)..
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