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Scripted Animation [message #242288] Tue, 30 January 2007 13:31 Go to next message
Jerad2142 is currently offline  Jerad2142
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Okay the other day I was playing on-line and one of the people on my team saluted the other, then waved and some other stuff. I am fairly sure this is done through scripting. And I am trying to do the same thing, the only problem is that I can't get you (the soldier you are in game, obviously) to play any animations. Has anyone ever experimented with this and got it to work, if so please tell me how, also tell me if you know how to make the animation repeat and stuff. I could probably figure it out but I don't want to wast time messing with it. Just to make sure, I am not asking for the name of a script, I am making a script.

[Updated on: Tue, 30 January 2007 13:32]

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Re: Scripted Animation [message #242336 is a reply to message #242288] Tue, 30 January 2007 15:39 Go to previous messageGo to next message
Renx is currently offline  Renx
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They are taunts built into the game.

~Canucck

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Blazer

...RG made me ugly
Re: Scripted Animation [message #242361 is a reply to message #242288] Tue, 30 January 2007 17:24 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt1,h_a_a0a0_l12");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt2,H_A_a0a0_L22");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt3,H_A_a0a0_L23");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt4,H_A_a0a0_L24");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt5,H_A_a0a0_L25");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt6,H_A_a0a0_L58");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt7,H_A_cresentkick");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt8,H_A_sidekick");
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt9,H_A_punchcombo");

These are keybinds used by SSAOW 1.5, the animation is played at
the player when they press the key assigned to that animation.
The animation files exist in always.dat which is why everyone can
actually see it.
You cant really make custom ones since that would require downloads (unless its not intended to be serverside of course)..


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Re: Scripted Animation [message #242375 is a reply to message #242361] Tue, 30 January 2007 19:17 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Has anyone got infantry (human controlled) to be able to do complete animations through scripting?

[Updated on: Tue, 30 January 2007 19:17]

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