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Re: Command and Conquer Online? [message #219727 is a reply to message #214126] |
Fri, 15 September 2006 13:41 |
xoham
Messages: 8 Registered: July 2006
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Saga wrote on Sun, 20 August 2006 02:04 |
Perhaps I'm niave, but wouldn't it be better to just begin work of Ren in the UTK4 since some of the work has already been undertaken?
Perhaps conversion to the newer utk7 would be accomplished more quickly if the grunt work were done in utk4.
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Ditto.
Anything started on this?
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Re: Command and Conquer Online? [message #227977 is a reply to message #194358] |
Tue, 24 October 2006 07:54 |
xoham
Messages: 8 Registered: July 2006
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After playing BF2142 all weekend, it occurred to me that the experience was close enough to renegade, and with much cooler graphics, better network handling, unlocks to achieve, etc. that I won't hold my breath for any total conversions to Renegade anymore.
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Re: Command and Conquer Online? [message #242052 is a reply to message #194358] |
Mon, 29 January 2007 09:36 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Anything Renegade can do in terms of effects is, of course, very possible with UE3. We've all seen games on this new-generation engine, like Gears of War for example, which looks great.
And yeah we are basically moving quickly with the mod, we've already got about 22 members and a load of work done.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Command and Conquer Online? [message #242244 is a reply to message #242163] |
Tue, 30 January 2007 10:29 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Jerad Gray wrote on Tue, 30 January 2007 01:47 | What I meant was the real Renegade engine is coming out with new effects slowly.
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I know thats what you meant, and Im just saying that whatever improvements Renegade undergoes, we can add onto the mod.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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