Re: Roleplay 2 Coming Soon (Update Pics) [message #241959 is a reply to message #240306] |
Sun, 28 January 2007 19:19 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Simply put some path find blockers around the pathfind human generator. That way, you can still have them run around a bit, in an enclosed area, but it shouldn't kill your computer, I think thats how it works anyways, its been a while.
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Re: Roleplay 2 Coming Soon (Update Pics) [message #242036 is a reply to message #241959] |
Mon, 29 January 2007 07:29 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Cpo64 wrote on Sun, 28 January 2007 19:19 | Simply put some path find blockers around the pathfind human generator. That way, you can still have them run around a bit, in an enclosed area, but it shouldn't kill your computer, I think thats how it works anyways, its been a while.
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Okay even though I have over 8 GB of RAM here is how you could do it, do his idea, and then create your own waypaths with innate enabled connecting these areas. If it is done right they will follow the waypaths on their own.
But as a side note if you have no pathfind at all do not add bots, as much fun as it is to shoot ai that are stuck against walls.
Visit Jerad's deer sweat shop
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Re: Roleplay 2 Coming Soon (Update Pics) [message #242089 is a reply to message #240306] |
Mon, 29 January 2007 13:46 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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LEAVE THE MAN TO HIS L33T WORK!!!
Also, pie.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Roleplay 2 Coming Soon (Update Pics) [message #242148 is a reply to message #242012] |
Mon, 29 January 2007 20:48 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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nopol10 wrote on Mon, 29 January 2007 04:02 | You still have to generate pathfind.
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Course you do...
Do you know how the human generators work? Or how the path blockers work?
The human generators are where pathfind is calculatedly from, and the path blockers restrict the area where pathfind is generated. So I make the assumption that it won't use as much ram, because the area that is been processed is limited.
Its quite possible I'm wrong, but I don't think I am.
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Re: Roleplay 2 Coming Soon (Update Pics) [message #242153 is a reply to message #240306] |
Mon, 29 January 2007 21:46 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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Haven't tried this without pathfind but you could try it. Give the bots the script m08_goto_star. Or maybe it's m03. It makes the bot go directly after a human controlled player (no matter what team). I used it to make some very deadly Hum-Vee bots in my map Mutant's Revenge.
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Re: Roleplay 2 Coming Soon (Update Pics) [message #242158 is a reply to message #240306] |
Mon, 29 January 2007 22:49 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Yea i do remember a long time ago Napalmic had started setting up the pathfinding and he did have a ton of areas that had pathfind blockers as you would put it, The areas in green were the areas bots could go, where as red was a totally restricted area for the bots far as i can remember atleast. I am sure it wont kill anyones computer by having just a few bots in seperate locations itself that cannot stray. Like having them inside interiors only wouldnt take much if you made your own pathfinding blockers?
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Re: Roleplay 2 Coming Soon (Update Pics) [message #242164 is a reply to message #240306] |
Mon, 29 January 2007 23:55 |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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Yea with a map this size that is a huge problem, where as most people make a map based on the 300 metre view range, as well as having an open area for the bots to explore, where as roleplay 2 has things from tiny curbs, to bus stops, benches, buildings etc that it would have to dodge. That's kinda why i think we should only have them indoors just to avoid having problems. This can still simulate that they are in their working environment and thats where they belong.
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