parachute spawn [message #241474] |
Fri, 26 January 2007 23:43 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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how can i get the player to parachute down to the level in a map?
from the c130 if possible, like the troops officers call down
edit: also,how do you get bots to start hidden or something, and appear when you walk into a script zone?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 27 January 2007 00:11] Report message to a moderator
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Re: parachute spawn [message #241647 is a reply to message #241639] |
Sat, 27 January 2007 19:26 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Hah, I love this part, telling people alternative ways to do things. Okay if this is a .pkg file it it pretty simple, all you have to do is set it up so when a key is pressed it buys a charter (that looks exactly the same) which has a lower gravity scale and a parachute attached using a turret script. Then cover the ground with a script zone that sends a custom to the enter of a certain preset, which buys buys the original charter back. Of course it would be better using scripting.
Visit Jerad's deer sweat shop
[Updated on: Sat, 27 January 2007 19:26] Report message to a moderator
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Re: parachute spawn [message #241666 is a reply to message #241474] |
Sat, 27 January 2007 19:57 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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i am useless unless its explained from scratch
id prefer it to be mix though.
made a disabled spawrner for the hummer, did the script, works. i added m08_mobile_vehicle as well. one prob, it doesn't shoot.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 27 January 2007 20:15] Report message to a moderator
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Re: parachute spawn [message #241676 is a reply to message #241474] |
Sat, 27 January 2007 20:22 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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oh great, le crashes every time i try and load the level now. no backups. it crashes at blutiberium.w3d (which i tried putting on my map, but it was invisible). my computer loves me
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 27 January 2007 20:25] Report message to a moderator
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Re: parachute spawn [message #241690 is a reply to message #241474] |
Sat, 27 January 2007 22:12 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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error report, then when i press dont send it exits (quite quickly actually)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: parachute spawn [message #241709 is a reply to message #241474] |
Sun, 28 January 2007 00:16 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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only used the presets and the w3d map i made.
edit:made a file called blutiberium and exported it. still wont work
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sun, 28 January 2007 00:22] Report message to a moderator
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Re: parachute spawn [message #241711 is a reply to message #241474] |
Sun, 28 January 2007 00:25 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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replaced the presets file, i lost all my temps and i have the same prob. ill try and work from scratch
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: parachute spawn [message #241721 is a reply to message #241474] |
Sun, 28 January 2007 01:16 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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meshes too complex? it worked until i saved, then i exited. now i just cant open it. how do i remove these meshes or whatever if i cant open the file?
p.s. the new map i am making to substitute (i would like to get the old workin) makes a chinnok follow a waypath. how do i activate a script when it gets to a certain path node?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: parachute spawn [message #241730 is a reply to message #241474] |
Sun, 28 January 2007 03:03 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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i made a script zone near a radio, and told it to enable a helicopter. how do i set the directory in the sound presets for the sound i want to play when you enter the script zone?(using jfw_2d_sound_custom <i think>)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: parachute spawn [message #241732 is a reply to message #241474] |
Sun, 28 January 2007 03:49 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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oh oh, made a beta of the level
i made this a spoiler so it doesnt hog the page
Toggle Spoiler
oh oh, made a beta of the level
New_Enable_staelth_player
Error getting function adress from bhs.dll
New_set_fog_enable_player
Error getting function adress from bhs.dll
new_set_fog_range_player
Error getting function adress from bhs.dll
new_set_object_radar_blip_shape
Error getting function adress from bhs.dll
new_set_object_radar_blip_colour
Error getting function adress from bhs.dll
new_set_obj_radar_blip_shape_player
Error getting function adress from bhs.dll
new_set_obj_radar_blip_colour_player
Error getting function adress from bhs.dll
newaddobjectcreatehook
Error getting function adress from bhs.dll
newremoveobjectcreatehook
Error getting function adress from bhs.dll
addloadlevelhook
Error getting function adress from bhs.dll
addgameoverhook
Error getting function adress from bhs.dll
addplayerjoinhook
Error getting function adress from bhs.dll
set_info_texture
Error getting function adress from bhs.dll
clear_info_texture
Error getting function adress from bhs.dll
set_vehicle_limit
Error getting function adress from bhs.dll
get_vehicle_limit
Error getting function adress from bhs.dll
send_message
Error getting function adress from bhs.dll
send_message_player
Error getting function adress from bhs.dll
new_display_helth_bar
Error getting function adress from bhs.dll
addversionhook
Error getting function adress from bhs.dll
set_wireframe_mod
Error getting function adress from bhs.dll
new_disable_all_collisions
Error getting function adress from bhs.dll
new_disable_phisical_collisions
Error getting function adress from bhs.dll
new_enable_collision
Error getting function adress from bhs.dll
load_new_HUD_ini
Error getting function adress from bhs.dll
remove_weapon
Error getting function adress from bhs.dll
update_pt_data
Error getting function adress from bhs.dll
change_radar_map
Error getting function adress from bhs.dll
addpoweruppurchasehook
Error getting function adress from bhs.dll
addvehicelpurchasehook
Error getting function adress from bhs.dll
addcharachterpurchasehook
Error getting function adress from bhs.dll
addpoweruppurchasemonhook
Error getting function adress from bhs.dll
addvehiclepurchasemonhook
Error getting function adress from bhs.dll
addcharacterpurchasemonhook
Error getting function adress from bhs.dll
removepoweruppurchasehook
Error getting function adress from bhs.dll
removevehiclepurchasehook
Error getting function adress from bhs.dll
removecharachterpurchasehook
Error getting function adress from bhs.dll
removepoweruppurchasehook
Error getting function adress from bhs.dll
removevehiclepurchasehook
Error getting function adress from bhs.dll
removecharachterpurchasemonhook
Error getting function adress from bhs.dll
Get_build_time_multiplayer
Error getting function adress from bhs.dll
set_currently_building
Error getting function adress from bhs.dll
is_currently_building
Error getting function adress from bhs.dll
addconsoleoutput hook (yes, a space between output & hook)
Error getting function adress from bhs.dll
addCRChook
Error getting function adress from bhs.dll
adddatahook
Error getting function adress from bhs.dll
set_reticle_texture1
Error getting function adress from bhs.dll
set_reticle_texture2
Error getting function adress from bhs.dll
new_set_fog_colour
Error getting function adress from bhs.dll
set_fog_colour_player
Error getting function adress from bhs.dll
new_set_fog_mode
Error getting function adress from bhs.dll
set_fog_mode_player
Error getting function adress from bhs.dll
set_shader_number
Error getting function adress from bhs.dll
new_set_fog_density
Error getting function adress from bhs.dll
set_fog_density_player
Error getting function adress from bhs.dll
new_change_time_remaining
Error getting function adress from bhs.dll
new_change_time_limit
Error getting function adress from bhs.dll
display_gdi_sidebar
Error getting function adress from bhs.dll
display_nod_sidebar
Error getting function adress from bhs.dll
display_security_dialog
Error getting function adress from bhs.dll
addplayerleavehook
Error getting function adress from bhs.dll
error
bhs.dll version mismatch
the level then works fine, but the script zones dont work. seeing as i had to export it as pkg as it had the orig file as well i am guessing these are sideeffects of the orig.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: parachute spawn [message #241956 is a reply to message #241474] |
Sun, 28 January 2007 19:09 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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i moved the old map and exported and it works. dont need the bhs.dll
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: parachute spawn [message #241974 is a reply to message #241474] |
Sun, 28 January 2007 20:45 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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any chance of the name of the script to remove falling damage. i tied editing the global settings to harmless but it didn't work. falling is the closest i can get to parachuting.
EDIT: M06_Paradrop_unit. would that work?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sun, 28 January 2007 20:53] Report message to a moderator
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