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Modding Crates [message #241487] Sat, 27 January 2007 03:23 Go to next message
bgkill007 is currently offline  bgkill007
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Hi the topic post kinda says it all, as some of u no im making an inf mod and the next stage i want to do is change the crates around to do different things, like say for example the stealth suit crate, instead of affecting one person it affects everyone on your team. Or making different crates do different things. Could anyone give me a tutorial/link/ or detailed explanation about how i would go bout doing that please?
Re: Modding Crates [message #241488 is a reply to message #241487] Sat, 27 January 2007 03:28 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Do you know C++? You will have to edit the SSAOW source code to do this.

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Re: Modding Crates [message #241490 is a reply to message #241487] Sat, 27 January 2007 03:34 Go to previous messageGo to next message
bgkill007 is currently offline  bgkill007
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haha o, i have no clue, so i guess modding crates is out of the question
Re: Modding Crates [message #241530 is a reply to message #241490] Sat, 27 January 2007 10:00 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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bgkill007 wrote on Sat, 27 January 2007 05:34

haha o, i have no clue, so i guess modding crates is out of the question



Not exactly, you can copy the objects.aow from SSAOW to your
Leveledit\Moddir\presets folder and rename it to objects.ddb once
there.

Start leveledit with your mod and goto
Object->Powerup->Soldier Powerups->Upgrade Powerups
here you can mod a dozen or so powerups which are not used in
renegade multiplayer at all.
With existing scripts that come with SSAOW you can add scripts to
them which will (for example but not limited to) change a players
character when they pickup the powerup.
Add JFW_Change_Character_Powerup on the scripts tab to do this.

Make sure btw that you mod these powerups and check "Always
Allow Grant" or nobody will be able to pick it up.
Also dont forget to rename objects.ddb back to objects.aow and copy
it to the server data folder, and always make a copy of the new
objects.aow when something you changed is working, then if you
fuxup something in the future which causes crashes you can revert
fast n easy..


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Re: Modding Crates [message #241532 is a reply to message #241530] Sat, 27 January 2007 10:29 Go to previous message
Jerad2142 is currently offline  Jerad2142
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There is another way it could be done but I will have to explain it later.

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