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Re: Renegade on widescreen monitors? Correct Aspect Ratio? [message #236658 is a reply to message #236591] |
Mon, 01 January 2007 08:55 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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actually yes you are right, computer lcds are 16:10, or 8:5 (I guess they have 16:10 to make sound familiar with 16:9)
But anyway, right now if you run a 8:5 resolution, the game will still render a 4:3 picture but it will be streched to fit an 8:5 viewing pane. Hence your chars will appear short & fat. Same thing when trying to watch a non 16:9 tv show in widescreen mode, they appear short & fat.
anyone have a fix/patch for this?
http://www.UNRules.com
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Re: Renegade on widescreen monitors? Correct Aspect Ratio? [message #241212 is a reply to message #241182] |
Thu, 25 January 2007 14:13 |
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Jonty
Messages: 538 Registered: June 2006 Location: Chesterfield, England
Karma: 0
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Colonel Viva la Resistance! |
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Cpo64 wrote on Thu, 25 January 2007 18:54 | I got it set so in third person, when looking level with the ground, 80% of the screen was the correct scale, but the edges stretched off, And when you looked at things at weird angles, it looked awful.
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Yeah, my TV does that with some non-widescreen images, it makes it look awful.
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Re: Renegade on widescreen monitors? Correct Aspect Ratio? [message #241228 is a reply to message #241221] |
Thu, 25 January 2007 15:00 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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icedog90 wrote on Thu, 25 January 2007 16:30 | All widescreen displays (16:9 or 16:10) will stretch 4:3 images. They won't magically make them wide.
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They don't necessarily stretch them, some times they also lop off the top and bottom and just show the middle. Course this wouldn't work in Ren, as you look basically loose access to all the critical information.
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