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Re: Roleplay 2 Coming Soon (Update Pics) [message #240763 is a reply to message #240306] |
Tue, 23 January 2007 07:43 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Quote: | any estimated time this will be done?
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This beta is near to release, i estimate 1-2 weeks max.
Quote: | Also what server will this be on?
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There is no set server for it, though a few people already have plans to host dedicated servers for it.
And the file size i decided we didn't really need to have the textures as tga, so all them are Dds now and that alone took down the filesize down to what it is now.
I'm sure it wont be only 65 mb when the level edit is fully done, so it may get back to 100, but i doubt we will see the 400mb mix's anymore for this map.
[Updated on: Tue, 23 January 2007 07:46] Report message to a moderator
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Re: Roleplay 2 Coming Soon (Update Pics) [message #241205 is a reply to message #240306] |
Thu, 25 January 2007 13:51 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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OMG OMG OMG OMG OMG OMG!! Can you add that desert humvee!
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"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Roleplay 2 Coming Soon (Update Pics) [message #241208 is a reply to message #240306] |
Thu, 25 January 2007 14:03 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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SEE THROUGH BUILDINGS?! I need to get 3.0+
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Roleplay 2 Coming Soon (Update Pics) [message #241220 is a reply to message #241216] |
Thu, 25 January 2007 14:29 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Canadacdn wrote on Thu, 25 January 2007 14:23 | No, there are no problems causes by 3.+ except for the occasional Z-fight.
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Which I might add really screws up some of Renhalo's movies.
Also I noticed that RP2 only has 2 civilian vehicles, my mod has 10 civilian vehicles, one of which is the same SUV as your's (you guys must have also got your models from the same site http://www.turbosquid.com/Search/Index.cfm). Any way one is a van, one is a helicopter, and one is a race car the rest are normal civilian cars. If you guys want more of a variety I will give them all to you (I only use them on two levels and they are all already boned).
Visit Jerad's deer sweat shop
[Updated on: Thu, 25 January 2007 14:30] Report message to a moderator
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Re: Roleplay 2 Coming Soon (Update Pics) [message #241262 is a reply to message #240306] |
Thu, 25 January 2007 17:05 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Quote: | Looks like you guys have some pretty shiny buildings in this mod. Have you had the see trough buildings glitch that occurs with 3.0 + yet?
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Yea most of the high contrast comes just from the bloom, but i tend to like it, and sometimes i have gotten the see through stuff but seems to only be at the same time i get the light source bug that causes it to move.
Quote: | Also I noticed that RP2 only has 2 civilian vehicles, my mod has 10 civilian vehicles, one of which is the same SUV as your's (you guys must have also got your models from the same site http://www.turbosquid.com/Search/Index.cfm). Any way one is a van, one is a helicopter, and one is a race car the rest are normal civilian cars. If you guys want more of a variety I will give them all to you (I only use them on two levels and they are all already boned).
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Yea it is sad to say that there isen't many vehicles in total let alone civ ones. I usually take what i can get given they have a set amount of polygons and a decent texture (usually go for photorealistic over anything) so getting them can be tricky.
I took a look at the pack you sent, and i can only see one Castrol car that might be salvaged since all the rest are ranging from 30-80,000 polygons, and most have no texture at all. I don't quite want 2 cars to equal the entire maps polygon count lol. I try to stick with anything under 3000, so its quite hard to do anything with the others.
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