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Home » Renegade Discussions » Tactics and Strategies » MRLS or Artillery?
Re: MRLS or Artillery? [message #240125 is a reply to message #234469] Fri, 19 January 2007 10:56 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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what version of renegade do you play?

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Re: MRLS or Artillery? [message #240143 is a reply to message #234469] Fri, 19 January 2007 13:40 Go to previous messageGo to next message
Tunaman
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the mrls does like 234 per salvo..

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Re: MRLS or Artillery? [message #240149 is a reply to message #234469] Fri, 19 January 2007 14:09 Go to previous messageGo to next message
mrpirate is currently offline  mrpirate
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and the Artillery does 92 per shot
Re: MRLS or Artillery? [message #240151 is a reply to message #234469] Fri, 19 January 2007 14:17 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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and balanced out the arty does more damage to a building than the mrls, I havn't tested it against a tank, it is possible that the mrls does more damage against vehicles but I find it hard to believe.

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Re: MRLS or Artillery? [message #240858 is a reply to message #234469] Tue, 23 January 2007 17:06 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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I prefer arty over mrls, its kinda just a med but with weak armor, slow, but deadly shots + Big Splash damage, i get more kills with arty then MRLS, although tanks tend to hide for MRLS Salvo's Smile

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Re: MRLS or Artillery? [message #241093 is a reply to message #240858] Wed, 24 January 2007 22:02 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Okay here look for your selves:
index.php?t=getfile&id=2420&private=0
index.php?t=getfile&id=2421&private=0
They both have the same warhead, MRLS = 2 less damage in the end.
  • Attachment: ARTY.png
    (Size: 38.97KB, Downloaded 274 times)
  • Attachment: MRLS.png
    (Size: 39.19KB, Downloaded 287 times)


Re: MRLS or Artillery? [message #241687 is a reply to message #234469] Sat, 27 January 2007 21:58 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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doens't it change depending on the armour type its attacking?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: MRLS or Artillery? [message #241719 is a reply to message #241687] Sun, 28 January 2007 01:00 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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They both have the same warhead, so they would both do the same damage to buildings, vehicles and infantry as each other.

Re: MRLS or Artillery? [message #241725 is a reply to message #234469] Sun, 28 January 2007 01:47 Go to previous messageGo to next message
Tunaman
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I just tried it out ingame and an arty does around 92-93 per shot and an mrls does somewhere around 234 per salvo..

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Re: MRLS or Artillery? [message #242040 is a reply to message #241725] Mon, 29 January 2007 07:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Okay, now you guys just are not thinking before you speak. When you shoot an infantry with the ramjet rifle it does about 200 damage to the armor, when you shoot a tank with the ramjet rifle does it do 200 damage to its armor, no (well on arty and mrls it does a crap load, I don't know how much off the top of my head).
That means that the damage is scaled some how I wonder how?
huh?
Oh wait, I think I remember seeing a file called "scale_damage between_objects.ini" Sarcasm, no wait it was called "armor.ini"!
In this file there were like 30 different armor types. Maybe this could be how you guys are getting such different numbers, but even then MRLS's damage and ARTY's damage are both multiplied the same.
  • Attachment: armor.ini
    (Size: 40.94KB, Downloaded 82 times)


Re: MRLS or Artillery? [message #242064 is a reply to message #234469] Mon, 29 January 2007 11:21 Go to previous messageGo to next message
Tunaman
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Uhh, this is the tactics and strategies forum, people here actually want to know about how things happen ingame.. Not how it shows up in leveledit. You didn't even add in the damage for the explosions, the mrls clearly does much more damage per salvo than the arty does per shot. :\
It takes 2 salvos of an mrls to kill an arty, and around 4-5 shots(I think) to kill an mrls with an arty. The mrls does more damage in a shorter amount of time I believe.


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Re: MRLS or Artillery? [message #242120 is a reply to message #242064] Mon, 29 January 2007 17:26 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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Ralphzehunter wrote on Mon, 29 January 2007 12:21

Uhh, this is the tactics and strategies forum, people here actually want to know about how things happen ingame.. Not how it shows up in leveledit. You didn't even add in the damage for the explosions, the mrls clearly does much more damage per salvo than the arty does per shot. :\
It takes 2 salvos of an mrls to kill an arty, and around 4-5 shots(I think) to kill an mrls with an arty. The mrls does more damage in a shorter amount of time I believe.


no, it doesn;t - the arty does more damage.


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Re: MRLS or Artillery? [message #242147 is a reply to message #234469] Mon, 29 January 2007 20:31 Go to previous messageGo to next message
Tunaman
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You're right, nvm. Smile

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Re: MRLS or Artillery? [message #242159 is a reply to message #242147] Mon, 29 January 2007 23:08 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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Ill say this once, and once only-

Teched Arty- Best Combination For Cheapness
Teched Med- Best Combination Period.

Teched Mrls- Good Combination, For Cheapness
Teched Light- Good Combination Period.

You dont agree? I dont care. These are my own opinions.

Now honestly, think about it this way- An arty it precise with its movements, where as an mrls isnt. However, In field, whats the reason tanks on nod retreat? Because, the MRLS are USUALLY shooting, from their own base, blind shooting, and ripping their tanks apart.

Ive seen it happen, ive done it, dont argue.
You say i play with noobs? Fine. Say that.

Its true, on field, mesa, complex, maybe under, you keep getting your ass kicked by blind-missles, then you arent going to win...

Arty Vs Mrls (Both Skilled Drivers)
= Depends on Distance....From long range, i say the MRLS, because they lock, and if you keep moving, the Arty shell will miss you.
Mid-Range- Arty owns.
Close Range- Engineer Owns after MRLS is blown to bits, In other words, a tie.



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Re: MRLS or Artillery? [message #242424 is a reply to message #242159] Wed, 31 January 2007 02:53 Go to previous message
MexPirate is currently offline  MexPirate
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cheekay77 wrote on Tue, 30 January 2007 00:08


Close Range- Engineer Owns after MRLS is blown to bits, In other words, a tie.




HA! your engie isn't killing my arty tbh.


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