Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Help! VIS won't work.
Help! VIS won't work. [message #23941] Sat, 07 June 2003 02:25 Go to previous message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma:
General (1 Star)
Yeah to me that looks like a vis plane glitch. As far as i know each vis sector must me one polygone only and not attached to anything else. Refer to the gmax version of hourglass. It may sound a mamoth task but isn't too bad. Make a copy of every part of terrain you can walk over then hide everytjhing else on the map. Select a part of your terrain and make sure it's an editable mesh. delete a few polygons from that mesh big enough to be a vis plane (see hourglass for referance on size). Then as you delete them make sure you keep the isolated verticies. Use the make polygone tool and create one big polygone from the bits you deleted. Remove any spare vertexes that lie inside the polygon and are not connacted to any adjacent edges. Also i'm not certain but i red somewhere that the vis planes shouuld be below the terrain a certain distance. I may write a tutorial soon on making the vis planes.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Error importing .w3ds?
Next Topic: Change Device
Goto Forum:
  


Current Time: Wed Dec 25 19:51:15 MST 2024

Total time taken to generate the page: 0.00998 seconds