shattering glass [message #238536] |
Thu, 11 January 2007 00:53 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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how do you set it up, add sounds etc.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: shattering glass [message #238622 is a reply to message #238536] |
Thu, 11 January 2007 14:26 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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For most glass--before you compute the vertex solve--you'll have to enter Havoc mode in Level Edit and "punch out" the glass if you want them to shatter in game. It'll also work if you export the glass as a separate mesh so that you can hide it in LevelEdit more easily, and then just computer the vertex solve afterwards.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: shattering glass [message #238631 is a reply to message #238536] |
Thu, 11 January 2007 15:03 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Would it be possible to use only one pass and still have it look realistic?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: shattering glass [message #238660 is a reply to message #238536] |
Thu, 11 January 2007 17:48 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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would it be possible to set it up as a seperate object in le, and make it respawrn after it's destroyed?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: shattering glass [message #238700 is a reply to message #238660] |
Thu, 11 January 2007 19:45 |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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It would be difficult but it could be done, you would need a mesh that shattered and then an mesh that had a texture that allowed all bullets to go through it (That way it could take damage). And then in level edit give it one health and make it respawn when killed.
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