Proper lightmapping in renegade will soon be possible [message #238561] |
Thu, 11 January 2007 07:06 |
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Thanks to Sloth of the reborn team, we will soon have a way to generate proper lightmaps for renegade. Basicly, the lighting features of 3D Studio MAX are used to generate lighting information. This information is then used to generate a lightmap texture. (not being a 3D Studio guy I will let Sloth explain the exact details of how all this is done) This then gets applied to the object along with the normal textures. The w3d file is exported in the normal fashion. Then a special tool which I am currently writing takes this w3d file as input and generates another w3d file with the correct lightmapping chunks.
The end result should be properly lightmapped models.
I do not know when this tool will be released. I can say that when it is released it will include full source code released (like my other stuff) under the GNU General Public License.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Proper lightmapping in renegade will soon be possible [message #238703 is a reply to message #238561] |
Thu, 11 January 2007 21:06 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
Karma: 0
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General (2 Stars) Category Moderator |
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Didn't someone do this a while ago and not release it?
Cpo64 wrote on Thu, 11 January 2007 21:21 | What ever it will be will defently be better then the vertex lighting we have now! Now only if we could have dynamic lighting >.>
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SomeRhino made dynamic lighting a couple years ago. It reduced framerates too much.
~Canucck
[Updated on: Thu, 11 January 2007 21:07] Report message to a moderator
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Re: Proper lightmapping in renegade will soon be possible [message #238784 is a reply to message #238707] |
Fri, 12 January 2007 06:55 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
Karma: 0
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General (2 Stars) Category Moderator |
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Jerad Gray wrote on Fri, 12 January 2007 00:25 |
Renx wrote on Thu, 11 January 2007 21:06 | Didn't someone do this a while ago and not release it?
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Ya, I remember someone bragging about that awhile ago, but I think in the end it ended up having to do with vertex paint.
Renx wrote on Thu, 11 January 2007 21:06 |
SomeRhino made dynamic lighting a couple years ago. It reduced framerates too much.
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No he set up texture projectors, and form my experience it has no effect on fps (unless you have a piece of crap graphics card).
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Whatever he was using caused his FPS to plummet to 20fps or less in a LAN game when he normally for 40+ online, from what I remember.
As for the lightmaps, it was someone else in Reborn that claimed to do it, but Aircraftkiller accused them of just texture baking(which it ended up being). Then Aircraftkiller claimed to know how to do the real thing I think.
~Canucck
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