shattering glass [message #238536] |
Thu, 11 January 2007 00:53 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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how do you set it up, add sounds etc.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: shattering glass [message #238622 is a reply to message #238536] |
Thu, 11 January 2007 14:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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For most glass--before you compute the vertex solve--you'll have to enter Havoc mode in Level Edit and "punch out" the glass if you want them to shatter in game. It'll also work if you export the glass as a separate mesh so that you can hide it in LevelEdit more easily, and then just computer the vertex solve afterwards.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: shattering glass [message #238631 is a reply to message #238536] |
Thu, 11 January 2007 15:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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Would it be possible to use only one pass and still have it look realistic?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: shattering glass [message #238660 is a reply to message #238536] |
Thu, 11 January 2007 17:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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would it be possible to set it up as a seperate object in le, and make it respawrn after it's destroyed?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: shattering glass [message #238700 is a reply to message #238660] |
Thu, 11 January 2007 19:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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It would be difficult but it could be done, you would need a mesh that shattered and then an mesh that had a texture that allowed all bullets to go through it (That way it could take damage). And then in level edit give it one health and make it respawn when killed.
Visit Jerad's deer sweat shop
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