Announcing new AOW Type! [message #238217] |
Tue, 09 January 2007 12:46 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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I just made my server mod, and I'd like to call it:
TCUSniper Ultra Sick AOW!
It contains many things from Crazy AOW, but it's more advanced.
I have spawning beacons when they get disarmed.
Advanced weapon spawner types.
Weapon Add-Ons for a few unit types.
Armor upgrades for vehicles.
Super harvester explosions.
Stealth Black Hand kill explosions.
Harvester speed upgrade.
Infantry Speed upgrade.
Vehicle Speed Upgrade.
And much more! Wanna see it? Visit my server:
Hostname: tcuserver
Gamename: -TCU AOW+Unique Mods-
The server is a FDS Running on my pc, so it can be that you can't find it.
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Re: Announcing new AOW Type! [message #238218 is a reply to message #238217] |
Tue, 09 January 2007 12:53 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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The infantry speed changes (whether positive or negative) will cause players to experiance warping
The havester speed change (unless very minor) will make it get stuck and glitch along it's way-path.
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Re: Announcing new AOW Type! [message #238220 is a reply to message #238217] |
Tue, 09 January 2007 13:11 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Forget the vehicle speed change...Infantry speed is what I keep.
Harvester doesn't glitch and doesn't get stuck. I tested it for every map on my server, no glitching, no stuck.
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Re: Announcing new AOW Type! [message #238225 is a reply to message #238220] |
Tue, 09 January 2007 14:15 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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darksnipa wrote on Tue, 09 January 2007 15:11 | Forget the vehicle speed change...Infantry speed is what I keep.
Harvester doesn't glitch and doesn't get stuck. I tested it for every map on my server, no glitching, no stuck.
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Thats great about the harvester, normally it is hourglass that really screws it up, the way-path is fine for normal speed, but too much change and it tends to get fussy.
However, your players WILL experiance un-bearable warping with the character speed changes.
Not that i'm trying to flatten your efforts, or making out that I am "uber pro" (because i'm not).
But your mod has been done before, and better... Try thinking of unique ideas, and find a better way to implement them other then objects.ddb mods. It will pay off in the end. =]
[Updated on: Tue, 09 January 2007 14:18] Report message to a moderator
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