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			| Where is this located? [message #237793] | Sun, 07 January 2007 09:39  |  
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				|  | Spyder Messages: 1070
 Registered: March 2006
 
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 | General (1 Star) |  |  |  
	| I wanted to change my repairgun beam skin, from blue to reddish. I can't find it in my always.dat file...Can someone tell me the filename? |  
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			| Re: Where is this located? [message #237828 is a reply to message #237793] | Sun, 07 January 2007 14:34   |  
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				|  |  YSLMuffins Messages: 1144
 Registered: February 2003
 Location: Moved a long time ago (it...
 
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 | General (1 Star)Moderator - Mod Forum
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	| He's right. The game generates the beam ingame. 
 -YSLMuffins
 The goddess of all (bread products)
 See me online as yslcheeze
 
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			| Re: Where is this located? [message #237866 is a reply to message #237863] | Sun, 07 January 2007 21:17   |  
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				|  |  Jerad2142 Messages: 3825
 Registered: July 2006
 Location: USA
 
	Karma: 6
 | General (3 Stars) |  |  |  
	| Wow... You guys are scaring me. Okay anyway, here is the texture. The games engine takes the vertical (or horizontal, its been awhile since I messed with it) row of pixels and scrolls to the left (or maybe right, or up and down) displaying the entire vertical coulomb of pixels stretched over the entire length of the beam, thats how you make the beam animate (mess with it for a while and you will see what I mean).
 
 
   
 
  Visit Jerad's deer sweat shop [Updated on: Sun, 07 January 2007 21:17] Report message to a moderator |  
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			| Re: Where is this located? [message #237871 is a reply to message #237793] | Sun, 07 January 2007 22:05   |  
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				|  | Spice Messages: 1448
 Registered: November 2003
 Location: Ohio
 
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 | General (1 Star) |  |  |  
	| I'm pretty sure changing that texture color won't do anything. 
 Changing Beam colors in level edit:
 Go into level edit, go to Munitions, then Ammo. Select Ammo_Infantry_Weapons and look for Ammo_RepairGun_Player and hit mod. Select the Settings tab at the top of your newly opened window and scroll down until you see "Instant Bullet Beam Effects" and under beam color there should be three values you can change, X,Y,Z. X is Red, Y is Green and Z is blue. Change them accordingly to 0 to 1.0.
 
 
  
 So if you want it a kind of red color, I would try changing X to 1.0, Y to 0.0 and Z to 0.0.
 
	
	 Attachment: Test.jpg (Size: 47.58KB, Downloaded 606 times)
 
 
   [Updated on: Sun, 07 January 2007 22:11] Report message to a moderator |  
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			| Re: Where is this located? [message #237968 is a reply to message #237793] | Mon, 08 January 2007 06:25   |  
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					|  Blazea58 Messages: 408
 Registered: May 2003
 
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 | Commander |  |  |  
	| Aside from those cool looking repair gun beams, How can you play with 1-6 fps? o.O I sure hope you were multi tasking or downloading a whole computer, otherwise you need upgrades lol. 
 
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			| Re: Where is this located? [message #238138 is a reply to message #237793] | Mon, 08 January 2007 20:59   |  
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					|  Chronojam Messages: 688
 Registered: March 2003
 
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	| Basically it smears it along vertically. If you make a texture that looks like ||, you will sppear to have two tubes coming out of your gun. If you make a texture that's just a square, you'll have a solid beam. If you make a texture that's got four dots along the top, you'll have 4 light thin beams. |  
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			| Re: Where is this located? [message #238334 is a reply to message #238206] | Wed, 10 January 2007 03:05  |  
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					|  nopol10 Messages: 1044
 Registered: February 2005
 Location: Singapore
 
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 | General (1 Star) |  |  |  
	| ==OMG| Jerad Gray wrote on Wed, 10 January 2007 02:40 |  | 
 | Blazea58 wrote on Mon, 08 January 2007 06:25 |  | Aside from those cool looking repair gun beams, How can you play with 1-6 fps? o.O I sure hope you were multi tasking or downloading a whole computer, otherwise you need upgrades lol.
 
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 Think of Renegade's new bloom effect + a huge level with no vis and lots of AI combat out side.
 
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 nopol10=Nopol=nopol(GSA)
 
 
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