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Red Alert 2: Apocalypse Rising [message #236357] Fri, 29 December 2006 16:34 Go to next message
Zion is currently offline  Zion
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Hi,
I've come to inform you of the huge development update of Apocalypse Rising, THE Total Conversion mod for Renegade!

Our team members have been working hard over the holidays, and we've got some nice presents for you.

First up: The Apocalypse Tank
http://img177.imageshack.us/img177/2087/apocalypsetankcx3.jpg
Model: Skierarc
Skin: Soviet_Deso

Next up is: The Allied War Factory (WIP)
http://renegadehelp.kinstry.co.uk/upload/users/Apocrising/Allied%20War%20Factory.jpg
Model: Sloth, Ric
Textures: Sloth

We've got some ingame shots too.
http://renegadehelp.kinstry.co.uk/upload/users/Apocrising/V3Shader.png
http://renegadehelp.kinstry.co.uk/upload/users/Apocrising/ScreenShot54.png

And finally: The Colt 45
http://renegadehelp.kinstry.co.uk/upload/users/Apocrising/Colt%2045%20render%20(DA).jpg
http://renegadehelp.kinstry.co.uk/upload/users/Apocrising/Colt%2045%20render%20(2)%20(DA).jpg
Model: Ric
Skin: AxelSnog

Come visit our new home too, www.ar.cnc-source.com and our forums page here.

http://moddb.com/images/goldenspanner/2006/mods/SmallLightFire_MOTY.gif

Thanks for your time and hope to see you around,


The Merovingian

Red Alert 2: Apocalypse Rising Team Member

[Updated on: Fri, 29 December 2006 16:41]

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Re: Red Alert 2: Apocalypse Rising [message #236370 is a reply to message #236357] Fri, 29 December 2006 18:23 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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I love the War Factory, the problem is, will the whole of the WF be accessible? It seems very huge.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Red Alert 2: Apocalypse Rising [message #236387 is a reply to message #236357] Fri, 29 December 2006 22:17 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Awsome!

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Red Alert 2: Apocalypse Rising [message #236394 is a reply to message #236370] Fri, 29 December 2006 23:25 Go to previous messageGo to next message
[NE]Fobby[GEN]
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nopol10 wrote on Fri, 29 December 2006 20:23

I love the War Factory, the problem is, will the whole of the WF be accessible? It seems very huge.


Oh trust me the WF is fine in size. I can still remember playing with that building back in my Renegade Revived mod days. Im glad AR is still using our assets.

Everything is looking great.


http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

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Re: Red Alert 2: Apocalypse Rising [message #236401 is a reply to message #236357] Sat, 30 December 2006 00:32 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Lookin' good. What are the poly counts on those vehicles?
Re: Red Alert 2: Apocalypse Rising [message #236409 is a reply to message #236357] Sat, 30 December 2006 02:27 Go to previous messageGo to next message
cfehunter is currently offline  cfehunter
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Recruit
ApocTank: Roughly 2800
V3: Under 2k but it's being redone by exdeath
Colt: 978 (i think)


Also i'm now posting a help request:

We need somebody to do primarily Unwraps and whetever else they want to do. The issue we have at the moment is that we have plenty of texture artists but in general only one unwrap is being textured at a time despite our ammount of texture artists. So anybody capable of unwrapping at any speed would greatly increase the rate of progression for us. In short, it's not essential but it'd speed the mod up by alot, probably lead to a release by mid 2007 and just be good allround Big Ups


-= Red Alert 2: Apocalypse Rising =-

Team Leader

Apocalypse Rising
ModDB
IRC

[Updated on: Sat, 30 December 2006 02:30]

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Re: Red Alert 2: Apocalypse Rising [message #236465 is a reply to message #236357] Sat, 30 December 2006 17:44 Go to previous messageGo to next message
Spice
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I can teach your 3D artists to make UVW maps like this:

http://img.photobucket.com/albums/v294/DeathAX/Xerrol_Nightstinger_UVW.jpg



http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Red Alert 2: Apocalypse Rising [message #236467 is a reply to message #236357] Sat, 30 December 2006 18:09 Go to previous messageGo to next message
Zion is currently offline  Zion
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Sure, drop by our forums and contact one of the lead members (CFEHunter or One Winged Angel). Thumbs Up
Re: Red Alert 2: Apocalypse Rising [message #236557 is a reply to message #236357] Sun, 31 December 2006 14:28 Go to previous messageGo to next message
Zion is currently offline  Zion
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Something not many people have the power to see, mainly because they can't be botherd to look, but there's a walkthrough of the power plant. You can download it here. Have fun. Big Grin
Re: Red Alert 2: Apocalypse Rising [message #236560 is a reply to message #236357] Sun, 31 December 2006 14:38 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Colonel
Power Plant looks nice! I like the inside setup. Does that model have the MCT in it?

How does the V3 work...straight, like the V2 in APB, or does it arc?


http://qntm.org/files/board/current.png


You may be a fundamentalist atheist if...


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Re: Red Alert 2: Apocalypse Rising [message #236568 is a reply to message #236357] Sun, 31 December 2006 16:18 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Colonel
Could've sworn A Path Beyond was THE total conversion mod for Renegade?
Re: Red Alert 2: Apocalypse Rising [message #236569 is a reply to message #236357] Sun, 31 December 2006 16:30 Go to previous messageGo to next message
Zion is currently offline  Zion
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That's a matter of opinion.

I forgot the credits of that vid. The power plant internals were made by me, the externals were made by Sven and Ric, the PCTs, MCT, lights and camera animation was done by me.
The MCT's location is what the camera targets at, in the middle room, that one with loads of screens.
Re: Red Alert 2: Apocalypse Rising [message #236571 is a reply to message #236357] Sun, 31 December 2006 16:49 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Colonel
I wasn't aware you were the only playable, released Renegade mod.

Forgive me for my oversight here. I was misled by your ModDB entry that says you're unreleased, 40% complete, internal alpha only, and "finished when it's finished." Big Ups

Fuck, maybe Aircraftkiller *was* right. I'm off to go tell everybody playing that they're really not and it's all in their heads.

Edit: Let's not forget that your "opinion" was that Paradox was right to leak our source material to you and you found it "acceptable" and without fault; your opinion is currently suspect.

[Updated on: Sun, 31 December 2006 16:53]

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Re: Red Alert 2: Apocalypse Rising [message #236573 is a reply to message #236357] Sun, 31 December 2006 17:15 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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50 conversion mods for ren can be made, Non are "THE" offical one.

Unles EA said otherwise. Razz (Joking)

Looking very good on AR, I love the WF! I would love to see a video of it's insides!! Very Happy


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Red Alert 2: Apocalypse Rising [message #236574 is a reply to message #236571] Sun, 31 December 2006 17:25 Go to previous messageGo to next message
Zion is currently offline  Zion
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Chronojam wrote on Sun, 31 December 2006 23:49

I wasn't aware you were the only playable, released Renegade mod.

Forgive me for my oversight here. I was misled by your ModDB entry that says you're unreleased, 40% complete, internal alpha only, and "finished when it's finished." Big Ups

Fuck, maybe Aircraftkiller *was* right. I'm off to go tell everybody playing that they're really not and it's all in their heads.

Edit: Let's not forget that your "opinion" was that Paradox was right to leak our source material to you and you found it "acceptable" and without fault; your opinion is currently suspect.


You need to calm down, i wasn't speaking the truth and i never said that we're the only released one. Many people said that Reborn is better than APB in different ways and just because they haven't released the mod yes doesn't mean that's true, you never know what the future may hold, you never know, Reborn may kick APBs ass once it's out.

And why are you bringing back up that old topic? Another one like that and i'll dig up the files and post them here! Maybe you can download them and try them and see how unusable they are. Mad
Re: Red Alert 2: Apocalypse Rising [message #236575 is a reply to message #236357] Sun, 31 December 2006 17:29 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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You're so unappreciative of her breach of loyalty. Anyways, back on topic now. How are you going to handle the Apoc against infantry-- let their rockets do damage, blast radius on the shells, or what? Also, are you going to use a modified version of kgbspy's veterancy scripts?
Re: Red Alert 2: Apocalypse Rising [message #236577 is a reply to message #236357] Sun, 31 December 2006 17:39 Go to previous messageGo to next message
Zion is currently offline  Zion
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If you read the blogs (in a kind way) you would see that Danpaul has made veterancy scripts. And the Apoc tank is still in consideration about it's projectile and it's most likely going to have the same as the mammoth.

The V3's missle will arch to the target, and it currently has alot of splash damage which will need to be set down a little.
Re: Red Alert 2: Apocalypse Rising [message #236664 is a reply to message #236357] Mon, 01 January 2007 09:11 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

Merovingian wrote on Fri, 29 December 2006 23:34

Hi,
I've come to inform you of the huge development update of Apocalypse Rising, THE Total Conversion mod for Renegade!


What you meant to say was Apocalypse Rising is THE RA2 Conversion for Renegade Razz Just like APB is THE RA Conversion for Renegade and Reborn is THE TS Conversion. Lets not start the 'my mod is better than yours' crap. We are all friends here.

When the Veterancy script is ready you can all try it out for yourselves when it goes public in scripts.dll. Also in RA2 the Apoc tank didnt damage infantry (the Rocketeer is the exception) with its missiles, only aircraft were subject to damage. This will probably mean that the Cannons will be doing all of the work against the enemy ground troops.




Re: Red Alert 2: Apocalypse Rising [message #236670 is a reply to message #236664] Mon, 01 January 2007 09:43 Go to previous messageGo to next message
Zion is currently offline  Zion
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one winged angel wrote on Mon, 01 January 2007 16:11

Merovingian wrote on Fri, 29 December 2006 23:34

Hi,
I've come to inform you of the huge development update of Apocalypse Rising, THE Total Conversion mod for Renegade!


What you meant to say was Apocalypse Rising is THE RA2 Conversion for Renegade Razz Just like APB is THE RA Conversion for Renegade and Reborn is THE TS Conversion. Lets not start the 'my mod is better than yours' crap. We are all friends here.


That's what i meant Thumbs Up
Re: Red Alert 2: Apocalypse Rising [message #236730 is a reply to message #236357] Mon, 01 January 2007 14:48 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Colonel
Should've just admitted the mistake instead of the quip about opinions and digging in deeper =P

So I'm gonna take it that regular cannons won't be effective against infantry, but the apocs will kill them really well. Will you be letting players shoot down V3 rockets and the like?
Re: Red Alert 2: Apocalypse Rising [message #236733 is a reply to message #236357] Mon, 01 January 2007 15:18 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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My mod is so much better than yours! My Mod can walk right through that door, with a feeling so pure... it's got you screaming back for, Cool, in denial, we're the cool mod makers making tanks, tanks, tanks...

Anyway, roll on the release of this PLEASE! Very Happy


Renguard is a wonderful initiative
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Re: Red Alert 2: Apocalypse Rising [message #236751 is a reply to message #236730] Mon, 01 January 2007 16:53 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

In answer to your question CJ, the Apoc Tank's cannons will be relatively effective against infantry, as they were in RA2. We are experimenting with shootable projectiles but our level edit guys seem to think that there is more to it than just creating another preset and that you have to replace the C4 for it to work. I'm not so sure about that and I am looking for an answer.

Re: Red Alert 2: Apocalypse Rising [message #236756 is a reply to message #236574] Mon, 01 January 2007 17:38 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Merovingian wrote on Sun, 31 December 2006 19:25


Many people said that Reborn is better than APB in different ways and just because they haven't released the mod yes doesn't mean that's true, you never know what the future may hold, you never know, Reborn may kick APBs ass once it's out.



You know that some Reborn team members do APB work, and some APB members to Reborn work, right?
Re: Red Alert 2: Apocalypse Rising [message #236792 is a reply to message #236357] Mon, 01 January 2007 18:56 Go to previous messageGo to next message
Zion is currently offline  Zion
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Yes, but as a team Reborn isn't released.
Re: Red Alert 2: Apocalypse Rising [message #236838 is a reply to message #236575] Tue, 02 January 2007 00:13 Go to previous messageGo to previous message
[NE]Fobby[GEN]
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Chronojam wrote on Sun, 31 December 2006 19:29

You're so unappreciative of her breach of loyalty. Anyways, back on topic now. How are you going to handle the Apoc against infantry-- let their rockets do damage, blast radius on the shells, or what? Also, are you going to use a modified version of kgbspy's veterancy scripts?


The rockets for the Apoc tank in Ra2 were SAMs, I dont remember them shooting at any ground units. The cannons however were really powerful, even against infantry, they took out GI's in two hits.

Will it be the same in Apoc Rising?


http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

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[Updated on: Tue, 02 January 2007 00:16]

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